> On May 3, 2026, at 7:36 PM, Trigon via agora-discussion 
> <[email protected]> wrote:
> 
> I'd like to share some interesting statistics about the state of the cards 
> game since the scam completed.
> 
> First, here are the amounts of each type of card:
> 
> index | amt
> -------+-----
>     0 |  31
>     1 |  43
>     2 |  61
>     3 |  77
>     4 |  35
>     5 |   4
>     6 |  13
>     7 |  10
>     8 |  19
>     9 | 109
> 
> And that array sorted by amount:
> 
> index | amt
> -------+-----
>     9 | 109
>     3 |  77
>     2 |  61
>     1 |  43
>     4 |  35
>     0 |  31
>     8 |  19
>     6 |  13
>     7 |  10
>     5 |   4
> 
> It should not be too surprising that 9 has the most instances, given that all 
> proposal numbers since the game began start with 9, or that 3 and 2 have the 
> next-most instances, given that most said proposals have started with 93 and 
> 92 before that. 4 and 1 are bolstered by the fact that the current CFJ 
> numbers begin with them and because anyone who registered or had a birthday 
> last month would have created some 4 cards due to that. Last place is 5.
> 
> 109 cards is frankly a lot of one type of card for there to be. Maybe more 
> than we bargained for. Fact is, people aren't cashing in their cards very 
> often, so there are constantly more cards being produced than used. Is this a 
> problem we should be addressing, or should we keep going this direction? I'm 
> interested to hear your thoughts.
> --
> Trigon
> 
> Numerator and Popular Polygon

It seems clear to me that the reason people don't use cards frequently is that 
there is no reason to do so. The only use for cards is to gain radiance, but 25 
radiance isn't enough to win and radiance decays over time, so the correct 
strategy is to simply hold your cards until you can gain enough radiance for a 
win before the next Notice of Diminution. If we want to encourage the use of 
cards more frequently, they should be exchangeable for something more 
immediately useful, like spendies.

I also note that the sheer disparity between 9 cards and 5 cards is a problem. 
The most common cards can only be spent at the same rate as the rarest cards, 
so these bottlenecks will naturally cause stocks of common cards to build up 
over time. This seems like strong reason to adopt Proposal 9330, which would 
allow for the common cards to be used in more combinations (it would certainly 
solve the lack of 5s and 7s!)

- Galle

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