On 6/26/23 12:07, Kerim Aydin via agora-discussion wrote: > On Mon, Jun 26, 2023 at 4:27 AM juan via agora-discussion > <agora-discussion@agoranomic.org> wrote: >> Janet Cobb via agora-discussion [2023-06-25 03:00]: >>>> Specifically, at this point in time, it is known that: >>>> - Rule UNDEFINED CANNOT amend itself, enact, re-enact, or repeal rules. >>> >>> Why not just "cause rule changes"? >>> >>> In any case, this prohibition is overridden by Rule 105. >> Not really. R105 provides the only mechanism for rule change, but nowhere >> does it say that other rules cannot restrict changes in particular >> circumstances. Isn't it so? > In fact, R105 does not directly enable any rule changes at all. Its > first sentence says: > >> When the rules provide that an instrument takes effect.... > But by itself, R105 does not make or "provide" that any particular > instrument takes effect. So other rules other than R105 have to > cause/trigger instruments to change the rules. For Proposals, it's > R106 that does the job. For other types of rule changes, it's > generally the enabling rule for that type of change (like R2221 for > Cleaning). So a rule can prevent itself from taking (certain types > of) effect like making rule changes. > > It's possible to set up a conflict, but it would look like this. >> Rule 1000 (power 1): This rule CANNOT cause rule changes. >> Rule 1001 (power 2): A player CAN, by announcement, cause R1000 to change >> the rules in [particular manner]. > Rule 1000 on its own would block itself, and Rule 1001 at a higher > power would overrule that blockage. > > -G.
I don't necessarily buy that a Rule (of power less than 3.2) can prevent itself from taking effect under R2141. -- Janet Cobb Assessor, Rulekeepor, Stonemason