I am expanding the AP system. In some rules, you can spend 1, 2, 3, 4, or 6
AP to perform map actions. Action Points keep on being hated on and it's
likely that they will be phased out soon. So I gave them a new use as a
kind of limit placed on map actions.

--
Trigon

On Nov 13, 2017 11:11 PM, "VJ Rada" <[email protected]> wrote:

> I also don't know why you're tripling AP when you're also tripling costs?
>
> On Tue, Nov 14, 2017 at 5:09 PM, Reuben Staley <[email protected]>
> wrote:
> > Comments on your comments:
> >
> > --
> > Trigon
> >
> > On Nov 13, 2017 11:01 PM, "VJ Rada" <[email protected]> wrote:
> >
> >> Units of Land SHALL only be
> >>created or destroyed by changing the limits of Latitude and
> >>Longitude defined in the Rules.
> >
> > Should be CAN.
> >
> >
> > It's a remnant of older ways to describe things since the MMI rules were
> > not passed until much later. It will be fixed in the next version.
> >
> >
> >>Therefore, in order to make things
> >>less confusing, I used the Sajem Tan word for "Land" instead.
> > NEEEEEEEEEERD. But really, I would like this to be an easy word, not a
> > hard one. Maybe Tracts?
> >
> >
> > Maybe. I don't know yet.
> >
> >
> >>Okay, I'm just gonna call everything by Sajem Tan names because why
> >>not. This one means "building" btw
> > Please do not do this. Our rules are hard enough.
> >
> >
> > These words were just filler because I had no idea what I wanted to call
> > these things. Of course I'm not going to use stupidly hard to pronounce
> > words from an invented language twelve people in the world speak in a
> > seriousish nomic game.
> >
> >
> >>On the fifteenth of each Agoran Month, the Cartographor SHALL
> >>perform the following actions in sequence
> > Yeah...don't create obligations to do something on a specific day. Not
> > everyone checks this game each day.
> >
> >
> > Ech, that was probably lost in translation somewhere and is another
> > artifact of old Agoran terminology. Whatevs, I'll think of a way to fix
> it.
> >
> > On Tue, Nov 14, 2017 at 4:17 PM, Reuben Staley <[email protected]>
> > wrote:
> >
> >> I'm done with a very, very rough draft of this proposal. Tell me how you
> > all
> >> think it looks.
> >>
> >> =========
> >>
> >> Title: "Putting Agora on a Map"
> >> AI: 2
> >> Author: Trigon
> >> Co-Authors:
> >>
> >> The square brackets are not proposal text and all that jazz.
> >>
> >> [ PART I: Removing and Changing Stuff ]
> >>
> >> Repeal rules 2488, 2489, 2490, and 2491.
> >>
> >> [ I honestly tried to keep the estates, but these changes are so radical
> >>   that it wouldn't be compatible. ]
> >>
> >> Amend rule 2500 by replacing "2" with "6".
> >>
> >> Replace all instances of "1 Action Point" with "3 Action Points" in the
> >> order they appear.
> >>
> >> [ Unlike most reforms, I want to keep AP around, mostly because the 2003
> >>   version had "Action Units" which were a similar concept. I reworked it
> >>   though, so here you go. ]
> >>
> >> [PART II: Making Land]
> >>
> >> Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text:
> >>
> >>       Arcadia is a land entirely defined by the Arcadian Map (the Map).
> >>       The Map is a record kept by the Office of the Cartographor.
> >>
> >>       The Map divides Arcadia into a finite, discrete number of Units of
> >>       Land, or simply Land. Each Unit of Land is an indestructible asset
> >>       specified by a pair of integers known as its Latitude and
> >>       Longitude.
> >>
> >>       Every unique pair of integers within the limits defined in the
> >>       Rules for Latitude and Longitude signifies an existent Unit of
> >>       Land. No other Units of Land exist. Units of Land SHALL only be
> >>       created or destroyed by changing the limits of Latitude and
> >>       Longitude defined in the Rules.
> >>
> >>       All values for Latitude and Longitude MUST lie between -9 and +9,
> >>       inclusive.
> >>
> >>       The Total Land Area of Arcadia is the number of existent Units of
> >>       Land defined by permissible Latitude and Longitude pairs.
> >>
> >> Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text:
> >>
> >>       Any existent Land for which ownership has not been explicitly
> >>       changed belongs to Agora.
> >>
> >>       Land belonging to Agora is called Public Land. Land belonging to
> >>       a contract is called Communal Land. Land belonging to any other
> >>       entity is called Private Land. Together, Communal Land and Private
> >>       Land are called Proprietary Land.
> >>
> >>       Changes in Land ownership are secured, unless:
> >>
> >>       1. The Land Unit is Public, and the transfer is specifically
> >>          permitted by the rules;
> >>
> >>       2. The Land Unit is Communal, and the transfer is specifically
> >>          permitted by the Contract that owns it;
> >>
> >>       3. The Land Unit is Private, and the entity that owns it announces
> >>          the transfer.
> >>
> >> Re-enact rule 1995/0 (Power=2) "Land Types" with the text:
> >>
> >>       Each Unit of Land SHALL have a single Land Type. Changes to Land
> >>       Type are secured.
> >>
> >>       The phrase "Units of X", where X is a Land Type defined by the
> >>       Rules, is considered a synonym for "Units of Land that have Land
> >>       Type (or Subtype) X"
> >>
> >>       When existent Land has not had its Type changed as explicitly
> >>       permitted by the Rules, or has a Type that is not currently
> >>       defined by the Rules, it is considered to have the Land Type of
> >>       Aether. Rules to the contrary nonwithstanding, Units of Aether
> >>       CANNOT be transferred from Agora, or owned by any entity other
> >>       than Agora. If Private or Public Land becomes Aether, the
> >>       Cartographor SHALL transfer it to Agora in a timely fashion.
> >>
> >>       When an act specifies an alternating Land Type, the Land Type
> >>       chosen will be based upon the Land Type used as the previous
> >>       alternating Land Type, so that consecutive alternating Land Types
> >>       alternate between Black and White. In a timely fashion after a
> >>       Player notifies the Cartographor of an act that specifies an
> >>       alternating Land Type, the Cartographor MUST announce which Land
> >>       Type was used for that act.
> >>
> >> Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with
> >> the text:
> >>
> >>       The Cartographor is an office; its holder is recordkeepor for the
> >>       Land of Arcadia.
> >>
> >>       The Cartographor's Weekly Report shall include:
> >>
> >>       1. the ownership and land type of all existing land;
> >>       2. all changes in the ownership and land type of existing land
> >>          since the most recent report; and
> >>       3. the location for the previous week and the current week of each
> >>          entity or instrument with a defined location.
> >>
> >> [ I renamed this from "Mapkeepor" to "Cartographor" because that's not a
> >>   good name for a thing. Yes, I know that the Cartographor existed
> >>   before as part of a different system, but it's unlikely
> >>
> >> Re-enact rule 1997/2 (Power=1), renaming it to "Defined Land Types" with
> >> the text:
> >>
> >>       In addition to Aether, the Land types Black and White are defined.
> >>
> >> Re-enact rule 1998/2 (Power=1) "Land Topology" with the text:
> >>
> >>       Two Units of Land are Adjacent if they have the same Latitude, and
> >>       their Longitudes differ by exactly one; or they have the same
> >>       Longitude, and their Latitudes differ by exactly one.
> >>
> >>       The Penguin Distance between two given Units of Land is the
> >>       minimum number of Single Waddles required to Travel from one of
> >>       the given Units to the other given Unit, where one Single Waddle
> >>       is the Penguin Distance required to Travel from one Unit of Land
> >>       to an Adjacent Unit of Land.
> >>
> >>       Two Units of Land are said to be Connected by a specific Type of
> >>       Land if it is possible to travel from the first Unit to the second
> >>       by Waddling only over Land of that specific Type.
> >>
> >> Re-enact rule 1999/0 (Power=1) "Entity Location" with the text:
> >>
> >>       Every Player SHALL each have a single defined Location
> >>       corresponding to a single Latitude, Longitude pair.
> >>
> >>       No other Entity SHALL have a location unless it is defined in
> >>       other Rules. Changes to the Location of an Entity are secured. If
> >>       an Entity is specified by this Rule as having a defined Location,
> >>       but its Location has not been explicity set or changed, its
> >>       Location SHALL be set to (0, 0).
> >>
> >> Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text:
> >>
> >>       Players CAN expend:
> >>
> >>       1. 1 AP to move from one Land Unit to an adjacent Unit if their
> >>          Land Types are the same and the destination is not Aether;
> >>
> >>       2. 2 AP to move from one Land Unit to an adjacent Unit if their
> >>          Land Types differ and the destination is not Aether;
> >>
> >>       3. 2 AP to set Land Type of a Land Unit which e owns to any Land
> >>          Type other than Aether, whether or not e is located at that
> >>          Land Unit.
> >>
> >>       4. 3 AP to set the Land Type of a random Land Unit that is
> >>          adjacent to the Entity's current location, is of type Aether,
> >>          and is owned by Agora, to an alternating Land Type. The
> >>          Cartographor SHALL make the random determination. In a timely
> >>          fashion after a Player notifies the Cartographor of this move,
> >>          the Cartographor SHALL announce which Land Unit, if any, is
> >>          changed by this action. This action has no effect if there are
> >>          no qualifying Land Units.
> >>
> >>       5. 4 AP to set the Land Type of eir current location to any Land
> >>          Type of eir choice other than Aether, if and only if the Unit
> >>          is owned by Agora.
> >>
> >>       6. 6 AP to set the Land Type of any Land Unit that is of type
> >>          Aether to an alternating Land Type.
> >>
> >> Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text:
> >>
> >>       Every Agoran Week, if the number of units of Private Land is less
> >>       than one half the total number of units of Land, an auction SHALL
> >>       be initiated. For this auction, the announcer is the Cartographor,
> >>       the auctioneer is the Cartographor, the lots are chosen as such:
> >>
> >>       1. if there exist at least 3 Units of non-Aether Land in the
> >>           possession of Agora: any 3 such Units of Land, to be chosen by
> >>           the Cartographor;
> >>
> >>       2. if there exist fewer than 3 Units of non-Aether Land in the
> >>          possession of Agora: all such Units;
> >>
> >>       and the minimum bid is 1 shiny.
> >>
> >> Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with
> >> the text:
> >>
> >>       On the fifteenth of each Agoran Month, the Cartographor SHALL
> >>       perform the following actions in sequence, and report these
> >>       changes in a timely fashion:
> >>
> >>       1. Every Land Unit, excluding (0, 0) that is not directly
> >>          connected to a unit of Aether, or is not connected by its own
> >>          type to a unit of Aether, shall be transformed to Aether.
> >>
> >>       2. Any entities whose locations are on land units so transformed
> >>          shall have their locations set to 0,0.
> >>
> >>       3. If any land unit so transformed is not property of Agora, it
> >>          becomes property of Agora.
> >>
> >> [PART III: Creating Jafitah]
> >>
> >> Create a new rule (Power=2) "Jafitah" with the text:
> >>
> >> [ Turns out G. made eir own proposal and had "Plats", which was too
> >>   close to the "Plots" that I made. Therefore, in order to make things
> >>   less confusing, I used the Sajem Tan word for "Land" instead. ]
> >>
> >>       Jafitah (pronounced /jæfitɑ/, singular "jafit") are liquid assets
> >>       tracked by the Cartographor.
> >>
> >>       In order to create a plot, the player who wishes to create it
> >>       SHALL specify one or more Land Units that are all connected by a
> >>       single Type that the plot is to be composed of. These land units
> >>       are considered the jafit's constituents.
> >>
> >>       A player CAN create or destroy a plot by announcement by spending
> >>       3 AP or 5 sh.
> >>
> >>       If one or more units of land that make up a jafit ever have their
> >>       ownership or Land Type changed, then:
> >>
> >>       1. If the change would cause the constituent Land Units to cease
> >>          to be connected, then the jafit is destroyed;
> >>
> >>       2. otherwise, the plot is resized to exclude the Land Unit in
> >>          question.
> >>
> >> [ This needs to be worded better. Suggest fixes please. Thanks in
> >>   advance. ]
> >>
> >> Create a new rule (Power=2) "Zmetah" with the text:
> >>
> >> [ Okay, I'm just gonna call everything by Sajem Tan names because why
> >>   not. This one means "building" btw. ]
> >>
> >>       Zmetah (pronounced /zmetɑ/, singular "zmet") are liquid assets
> >>       tracked by the Cartographor. In order for a zmet to exist, it MUST
> >>       be built on a jafit. Only one zmet is allowed per jafit.
> >>
> >>       A player CAN create a zmet by announcement by paying specifying
> >>       which jafit e wants to build it on, specifying which type of zmet
> >>       e intends to build, and paying the corresponding build cost.
> >>
> >>       If a player owns a zmet, e CAN, by announcement, use any powers
> >>       the zmet affords to em.
> >>
> >>       If a player owns any zmetah with upkeep costs, e SHALL pay them
> >>       before the first day of the next Agoran month. Failing to do this
> >>       destroys the zmet. In the second to last week of the Agoran Month,
> >>       the Cartographor SHALL issue a humiliating public reminder to all
> >>       those who have not paid upkeep fees on any of eir zmetah.
> >>
> >> Create a new rule (Power=2) "Zmet Types" with the text:
> >>
> >>       The following Zmet types are defined, along with all relevant
> >>       statistics:
> >>
> >>       1. Estate
> >>          -  Build Cost: 10sh.
> >>          -  Upkeep Cost: 10sh.
> >>          -  Powers: The owner of an estate CAN choose to raise eir
> >>             voting power by one on up to X proposals, where X is the Nth
> >>             triangular number, where N is the amount of Land Units the
> >>             jafit which the estate is built on has.
> >>
> >> [ I hope that's clear so that someone can fix it lol. But seriously this
> >>   sucks. ]
> >>
> >>       2. Quarry
> >>          -  Build Cost: 5sh.
> >>          -  Upkeep Cost: 5sh.
> >>          -  Powers:
> >>
> >> [ Depending on what economic reform proposal passes, Quarries will
> >>   either create shinies in the owner's possession, or it will do
> >>   something else related to shinies.
> >>
> >>   Also, I need more ideas for this section. Overall though, I think
> >>   that this conveys the ideas I had in mind. Critique away! ]
> >>
> >> --
> >> Trigon
> >
> >
> >
> > --
> > From V.J. Rada
>
>
>
> --
> From V.J. Rada
>

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