I am expanding the AP system. In some rules, you can spend 1, 2, 3, 4, or 6 AP to perform map actions. Action Points keep on being hated on and it's likely that they will be phased out soon. So I gave them a new use as a kind of limit placed on map actions.
-- Trigon On Nov 13, 2017 11:11 PM, "VJ Rada" <[email protected]> wrote: > I also don't know why you're tripling AP when you're also tripling costs? > > On Tue, Nov 14, 2017 at 5:09 PM, Reuben Staley <[email protected]> > wrote: > > Comments on your comments: > > > > -- > > Trigon > > > > On Nov 13, 2017 11:01 PM, "VJ Rada" <[email protected]> wrote: > > > >> Units of Land SHALL only be > >>created or destroyed by changing the limits of Latitude and > >>Longitude defined in the Rules. > > > > Should be CAN. > > > > > > It's a remnant of older ways to describe things since the MMI rules were > > not passed until much later. It will be fixed in the next version. > > > > > >>Therefore, in order to make things > >>less confusing, I used the Sajem Tan word for "Land" instead. > > NEEEEEEEEEERD. But really, I would like this to be an easy word, not a > > hard one. Maybe Tracts? > > > > > > Maybe. I don't know yet. > > > > > >>Okay, I'm just gonna call everything by Sajem Tan names because why > >>not. This one means "building" btw > > Please do not do this. Our rules are hard enough. > > > > > > These words were just filler because I had no idea what I wanted to call > > these things. Of course I'm not going to use stupidly hard to pronounce > > words from an invented language twelve people in the world speak in a > > seriousish nomic game. > > > > > >>On the fifteenth of each Agoran Month, the Cartographor SHALL > >>perform the following actions in sequence > > Yeah...don't create obligations to do something on a specific day. Not > > everyone checks this game each day. > > > > > > Ech, that was probably lost in translation somewhere and is another > > artifact of old Agoran terminology. Whatevs, I'll think of a way to fix > it. > > > > On Tue, Nov 14, 2017 at 4:17 PM, Reuben Staley <[email protected]> > > wrote: > > > >> I'm done with a very, very rough draft of this proposal. Tell me how you > > all > >> think it looks. > >> > >> ========= > >> > >> Title: "Putting Agora on a Map" > >> AI: 2 > >> Author: Trigon > >> Co-Authors: > >> > >> The square brackets are not proposal text and all that jazz. > >> > >> [ PART I: Removing and Changing Stuff ] > >> > >> Repeal rules 2488, 2489, 2490, and 2491. > >> > >> [ I honestly tried to keep the estates, but these changes are so radical > >> that it wouldn't be compatible. ] > >> > >> Amend rule 2500 by replacing "2" with "6". > >> > >> Replace all instances of "1 Action Point" with "3 Action Points" in the > >> order they appear. > >> > >> [ Unlike most reforms, I want to keep AP around, mostly because the 2003 > >> version had "Action Units" which were a similar concept. I reworked it > >> though, so here you go. ] > >> > >> [PART II: Making Land] > >> > >> Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text: > >> > >> Arcadia is a land entirely defined by the Arcadian Map (the Map). > >> The Map is a record kept by the Office of the Cartographor. > >> > >> The Map divides Arcadia into a finite, discrete number of Units of > >> Land, or simply Land. Each Unit of Land is an indestructible asset > >> specified by a pair of integers known as its Latitude and > >> Longitude. > >> > >> Every unique pair of integers within the limits defined in the > >> Rules for Latitude and Longitude signifies an existent Unit of > >> Land. No other Units of Land exist. Units of Land SHALL only be > >> created or destroyed by changing the limits of Latitude and > >> Longitude defined in the Rules. > >> > >> All values for Latitude and Longitude MUST lie between -9 and +9, > >> inclusive. > >> > >> The Total Land Area of Arcadia is the number of existent Units of > >> Land defined by permissible Latitude and Longitude pairs. > >> > >> Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text: > >> > >> Any existent Land for which ownership has not been explicitly > >> changed belongs to Agora. > >> > >> Land belonging to Agora is called Public Land. Land belonging to > >> a contract is called Communal Land. Land belonging to any other > >> entity is called Private Land. Together, Communal Land and Private > >> Land are called Proprietary Land. > >> > >> Changes in Land ownership are secured, unless: > >> > >> 1. The Land Unit is Public, and the transfer is specifically > >> permitted by the rules; > >> > >> 2. The Land Unit is Communal, and the transfer is specifically > >> permitted by the Contract that owns it; > >> > >> 3. The Land Unit is Private, and the entity that owns it announces > >> the transfer. > >> > >> Re-enact rule 1995/0 (Power=2) "Land Types" with the text: > >> > >> Each Unit of Land SHALL have a single Land Type. Changes to Land > >> Type are secured. > >> > >> The phrase "Units of X", where X is a Land Type defined by the > >> Rules, is considered a synonym for "Units of Land that have Land > >> Type (or Subtype) X" > >> > >> When existent Land has not had its Type changed as explicitly > >> permitted by the Rules, or has a Type that is not currently > >> defined by the Rules, it is considered to have the Land Type of > >> Aether. Rules to the contrary nonwithstanding, Units of Aether > >> CANNOT be transferred from Agora, or owned by any entity other > >> than Agora. If Private or Public Land becomes Aether, the > >> Cartographor SHALL transfer it to Agora in a timely fashion. > >> > >> When an act specifies an alternating Land Type, the Land Type > >> chosen will be based upon the Land Type used as the previous > >> alternating Land Type, so that consecutive alternating Land Types > >> alternate between Black and White. In a timely fashion after a > >> Player notifies the Cartographor of an act that specifies an > >> alternating Land Type, the Cartographor MUST announce which Land > >> Type was used for that act. > >> > >> Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with > >> the text: > >> > >> The Cartographor is an office; its holder is recordkeepor for the > >> Land of Arcadia. > >> > >> The Cartographor's Weekly Report shall include: > >> > >> 1. the ownership and land type of all existing land; > >> 2. all changes in the ownership and land type of existing land > >> since the most recent report; and > >> 3. the location for the previous week and the current week of each > >> entity or instrument with a defined location. > >> > >> [ I renamed this from "Mapkeepor" to "Cartographor" because that's not a > >> good name for a thing. Yes, I know that the Cartographor existed > >> before as part of a different system, but it's unlikely > >> > >> Re-enact rule 1997/2 (Power=1), renaming it to "Defined Land Types" with > >> the text: > >> > >> In addition to Aether, the Land types Black and White are defined. > >> > >> Re-enact rule 1998/2 (Power=1) "Land Topology" with the text: > >> > >> Two Units of Land are Adjacent if they have the same Latitude, and > >> their Longitudes differ by exactly one; or they have the same > >> Longitude, and their Latitudes differ by exactly one. > >> > >> The Penguin Distance between two given Units of Land is the > >> minimum number of Single Waddles required to Travel from one of > >> the given Units to the other given Unit, where one Single Waddle > >> is the Penguin Distance required to Travel from one Unit of Land > >> to an Adjacent Unit of Land. > >> > >> Two Units of Land are said to be Connected by a specific Type of > >> Land if it is possible to travel from the first Unit to the second > >> by Waddling only over Land of that specific Type. > >> > >> Re-enact rule 1999/0 (Power=1) "Entity Location" with the text: > >> > >> Every Player SHALL each have a single defined Location > >> corresponding to a single Latitude, Longitude pair. > >> > >> No other Entity SHALL have a location unless it is defined in > >> other Rules. Changes to the Location of an Entity are secured. If > >> an Entity is specified by this Rule as having a defined Location, > >> but its Location has not been explicity set or changed, its > >> Location SHALL be set to (0, 0). > >> > >> Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text: > >> > >> Players CAN expend: > >> > >> 1. 1 AP to move from one Land Unit to an adjacent Unit if their > >> Land Types are the same and the destination is not Aether; > >> > >> 2. 2 AP to move from one Land Unit to an adjacent Unit if their > >> Land Types differ and the destination is not Aether; > >> > >> 3. 2 AP to set Land Type of a Land Unit which e owns to any Land > >> Type other than Aether, whether or not e is located at that > >> Land Unit. > >> > >> 4. 3 AP to set the Land Type of a random Land Unit that is > >> adjacent to the Entity's current location, is of type Aether, > >> and is owned by Agora, to an alternating Land Type. The > >> Cartographor SHALL make the random determination. In a timely > >> fashion after a Player notifies the Cartographor of this move, > >> the Cartographor SHALL announce which Land Unit, if any, is > >> changed by this action. This action has no effect if there are > >> no qualifying Land Units. > >> > >> 5. 4 AP to set the Land Type of eir current location to any Land > >> Type of eir choice other than Aether, if and only if the Unit > >> is owned by Agora. > >> > >> 6. 6 AP to set the Land Type of any Land Unit that is of type > >> Aether to an alternating Land Type. > >> > >> Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text: > >> > >> Every Agoran Week, if the number of units of Private Land is less > >> than one half the total number of units of Land, an auction SHALL > >> be initiated. For this auction, the announcer is the Cartographor, > >> the auctioneer is the Cartographor, the lots are chosen as such: > >> > >> 1. if there exist at least 3 Units of non-Aether Land in the > >> possession of Agora: any 3 such Units of Land, to be chosen by > >> the Cartographor; > >> > >> 2. if there exist fewer than 3 Units of non-Aether Land in the > >> possession of Agora: all such Units; > >> > >> and the minimum bid is 1 shiny. > >> > >> Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with > >> the text: > >> > >> On the fifteenth of each Agoran Month, the Cartographor SHALL > >> perform the following actions in sequence, and report these > >> changes in a timely fashion: > >> > >> 1. Every Land Unit, excluding (0, 0) that is not directly > >> connected to a unit of Aether, or is not connected by its own > >> type to a unit of Aether, shall be transformed to Aether. > >> > >> 2. Any entities whose locations are on land units so transformed > >> shall have their locations set to 0,0. > >> > >> 3. If any land unit so transformed is not property of Agora, it > >> becomes property of Agora. > >> > >> [PART III: Creating Jafitah] > >> > >> Create a new rule (Power=2) "Jafitah" with the text: > >> > >> [ Turns out G. made eir own proposal and had "Plats", which was too > >> close to the "Plots" that I made. Therefore, in order to make things > >> less confusing, I used the Sajem Tan word for "Land" instead. ] > >> > >> Jafitah (pronounced /jæfitɑ/, singular "jafit") are liquid assets > >> tracked by the Cartographor. > >> > >> In order to create a plot, the player who wishes to create it > >> SHALL specify one or more Land Units that are all connected by a > >> single Type that the plot is to be composed of. These land units > >> are considered the jafit's constituents. > >> > >> A player CAN create or destroy a plot by announcement by spending > >> 3 AP or 5 sh. > >> > >> If one or more units of land that make up a jafit ever have their > >> ownership or Land Type changed, then: > >> > >> 1. If the change would cause the constituent Land Units to cease > >> to be connected, then the jafit is destroyed; > >> > >> 2. otherwise, the plot is resized to exclude the Land Unit in > >> question. > >> > >> [ This needs to be worded better. Suggest fixes please. Thanks in > >> advance. ] > >> > >> Create a new rule (Power=2) "Zmetah" with the text: > >> > >> [ Okay, I'm just gonna call everything by Sajem Tan names because why > >> not. This one means "building" btw. ] > >> > >> Zmetah (pronounced /zmetɑ/, singular "zmet") are liquid assets > >> tracked by the Cartographor. In order for a zmet to exist, it MUST > >> be built on a jafit. Only one zmet is allowed per jafit. > >> > >> A player CAN create a zmet by announcement by paying specifying > >> which jafit e wants to build it on, specifying which type of zmet > >> e intends to build, and paying the corresponding build cost. > >> > >> If a player owns a zmet, e CAN, by announcement, use any powers > >> the zmet affords to em. > >> > >> If a player owns any zmetah with upkeep costs, e SHALL pay them > >> before the first day of the next Agoran month. Failing to do this > >> destroys the zmet. In the second to last week of the Agoran Month, > >> the Cartographor SHALL issue a humiliating public reminder to all > >> those who have not paid upkeep fees on any of eir zmetah. > >> > >> Create a new rule (Power=2) "Zmet Types" with the text: > >> > >> The following Zmet types are defined, along with all relevant > >> statistics: > >> > >> 1. Estate > >> - Build Cost: 10sh. > >> - Upkeep Cost: 10sh. > >> - Powers: The owner of an estate CAN choose to raise eir > >> voting power by one on up to X proposals, where X is the Nth > >> triangular number, where N is the amount of Land Units the > >> jafit which the estate is built on has. > >> > >> [ I hope that's clear so that someone can fix it lol. But seriously this > >> sucks. ] > >> > >> 2. Quarry > >> - Build Cost: 5sh. > >> - Upkeep Cost: 5sh. > >> - Powers: > >> > >> [ Depending on what economic reform proposal passes, Quarries will > >> either create shinies in the owner's possession, or it will do > >> something else related to shinies. > >> > >> Also, I need more ideas for this section. Overall though, I think > >> that this conveys the ideas I had in mind. Critique away! ] > >> > >> -- > >> Trigon > > > > > > > > -- > > From V.J. Rada > > > > -- > From V.J. Rada >

