I also don't know why you're tripling AP when you're also tripling costs? On Tue, Nov 14, 2017 at 5:09 PM, Reuben Staley <[email protected]> wrote: > Comments on your comments: > > -- > Trigon > > On Nov 13, 2017 11:01 PM, "VJ Rada" <[email protected]> wrote: > >> Units of Land SHALL only be >>created or destroyed by changing the limits of Latitude and >>Longitude defined in the Rules. > > Should be CAN. > > > It's a remnant of older ways to describe things since the MMI rules were > not passed until much later. It will be fixed in the next version. > > >>Therefore, in order to make things >>less confusing, I used the Sajem Tan word for "Land" instead. > NEEEEEEEEEERD. But really, I would like this to be an easy word, not a > hard one. Maybe Tracts? > > > Maybe. I don't know yet. > > >>Okay, I'm just gonna call everything by Sajem Tan names because why >>not. This one means "building" btw > Please do not do this. Our rules are hard enough. > > > These words were just filler because I had no idea what I wanted to call > these things. Of course I'm not going to use stupidly hard to pronounce > words from an invented language twelve people in the world speak in a > seriousish nomic game. > > >>On the fifteenth of each Agoran Month, the Cartographor SHALL >>perform the following actions in sequence > Yeah...don't create obligations to do something on a specific day. Not > everyone checks this game each day. > > > Ech, that was probably lost in translation somewhere and is another > artifact of old Agoran terminology. Whatevs, I'll think of a way to fix it. > > On Tue, Nov 14, 2017 at 4:17 PM, Reuben Staley <[email protected]> > wrote: > >> I'm done with a very, very rough draft of this proposal. Tell me how you > all >> think it looks. >> >> ========= >> >> Title: "Putting Agora on a Map" >> AI: 2 >> Author: Trigon >> Co-Authors: >> >> The square brackets are not proposal text and all that jazz. >> >> [ PART I: Removing and Changing Stuff ] >> >> Repeal rules 2488, 2489, 2490, and 2491. >> >> [ I honestly tried to keep the estates, but these changes are so radical >> that it wouldn't be compatible. ] >> >> Amend rule 2500 by replacing "2" with "6". >> >> Replace all instances of "1 Action Point" with "3 Action Points" in the >> order they appear. >> >> [ Unlike most reforms, I want to keep AP around, mostly because the 2003 >> version had "Action Units" which were a similar concept. I reworked it >> though, so here you go. ] >> >> [PART II: Making Land] >> >> Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text: >> >> Arcadia is a land entirely defined by the Arcadian Map (the Map). >> The Map is a record kept by the Office of the Cartographor. >> >> The Map divides Arcadia into a finite, discrete number of Units of >> Land, or simply Land. Each Unit of Land is an indestructible asset >> specified by a pair of integers known as its Latitude and >> Longitude. >> >> Every unique pair of integers within the limits defined in the >> Rules for Latitude and Longitude signifies an existent Unit of >> Land. No other Units of Land exist. Units of Land SHALL only be >> created or destroyed by changing the limits of Latitude and >> Longitude defined in the Rules. >> >> All values for Latitude and Longitude MUST lie between -9 and +9, >> inclusive. >> >> The Total Land Area of Arcadia is the number of existent Units of >> Land defined by permissible Latitude and Longitude pairs. >> >> Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text: >> >> Any existent Land for which ownership has not been explicitly >> changed belongs to Agora. >> >> Land belonging to Agora is called Public Land. Land belonging to >> a contract is called Communal Land. Land belonging to any other >> entity is called Private Land. Together, Communal Land and Private >> Land are called Proprietary Land. >> >> Changes in Land ownership are secured, unless: >> >> 1. The Land Unit is Public, and the transfer is specifically >> permitted by the rules; >> >> 2. The Land Unit is Communal, and the transfer is specifically >> permitted by the Contract that owns it; >> >> 3. The Land Unit is Private, and the entity that owns it announces >> the transfer. >> >> Re-enact rule 1995/0 (Power=2) "Land Types" with the text: >> >> Each Unit of Land SHALL have a single Land Type. Changes to Land >> Type are secured. >> >> The phrase "Units of X", where X is a Land Type defined by the >> Rules, is considered a synonym for "Units of Land that have Land >> Type (or Subtype) X" >> >> When existent Land has not had its Type changed as explicitly >> permitted by the Rules, or has a Type that is not currently >> defined by the Rules, it is considered to have the Land Type of >> Aether. Rules to the contrary nonwithstanding, Units of Aether >> CANNOT be transferred from Agora, or owned by any entity other >> than Agora. If Private or Public Land becomes Aether, the >> Cartographor SHALL transfer it to Agora in a timely fashion. >> >> When an act specifies an alternating Land Type, the Land Type >> chosen will be based upon the Land Type used as the previous >> alternating Land Type, so that consecutive alternating Land Types >> alternate between Black and White. In a timely fashion after a >> Player notifies the Cartographor of an act that specifies an >> alternating Land Type, the Cartographor MUST announce which Land >> Type was used for that act. >> >> Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with >> the text: >> >> The Cartographor is an office; its holder is recordkeepor for the >> Land of Arcadia. >> >> The Cartographor's Weekly Report shall include: >> >> 1. the ownership and land type of all existing land; >> 2. all changes in the ownership and land type of existing land >> since the most recent report; and >> 3. the location for the previous week and the current week of each >> entity or instrument with a defined location. >> >> [ I renamed this from "Mapkeepor" to "Cartographor" because that's not a >> good name for a thing. Yes, I know that the Cartographor existed >> before as part of a different system, but it's unlikely >> >> Re-enact rule 1997/2 (Power=1), renaming it to "Defined Land Types" with >> the text: >> >> In addition to Aether, the Land types Black and White are defined. >> >> Re-enact rule 1998/2 (Power=1) "Land Topology" with the text: >> >> Two Units of Land are Adjacent if they have the same Latitude, and >> their Longitudes differ by exactly one; or they have the same >> Longitude, and their Latitudes differ by exactly one. >> >> The Penguin Distance between two given Units of Land is the >> minimum number of Single Waddles required to Travel from one of >> the given Units to the other given Unit, where one Single Waddle >> is the Penguin Distance required to Travel from one Unit of Land >> to an Adjacent Unit of Land. >> >> Two Units of Land are said to be Connected by a specific Type of >> Land if it is possible to travel from the first Unit to the second >> by Waddling only over Land of that specific Type. >> >> Re-enact rule 1999/0 (Power=1) "Entity Location" with the text: >> >> Every Player SHALL each have a single defined Location >> corresponding to a single Latitude, Longitude pair. >> >> No other Entity SHALL have a location unless it is defined in >> other Rules. Changes to the Location of an Entity are secured. If >> an Entity is specified by this Rule as having a defined Location, >> but its Location has not been explicity set or changed, its >> Location SHALL be set to (0, 0). >> >> Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text: >> >> Players CAN expend: >> >> 1. 1 AP to move from one Land Unit to an adjacent Unit if their >> Land Types are the same and the destination is not Aether; >> >> 2. 2 AP to move from one Land Unit to an adjacent Unit if their >> Land Types differ and the destination is not Aether; >> >> 3. 2 AP to set Land Type of a Land Unit which e owns to any Land >> Type other than Aether, whether or not e is located at that >> Land Unit. >> >> 4. 3 AP to set the Land Type of a random Land Unit that is >> adjacent to the Entity's current location, is of type Aether, >> and is owned by Agora, to an alternating Land Type. The >> Cartographor SHALL make the random determination. In a timely >> fashion after a Player notifies the Cartographor of this move, >> the Cartographor SHALL announce which Land Unit, if any, is >> changed by this action. This action has no effect if there are >> no qualifying Land Units. >> >> 5. 4 AP to set the Land Type of eir current location to any Land >> Type of eir choice other than Aether, if and only if the Unit >> is owned by Agora. >> >> 6. 6 AP to set the Land Type of any Land Unit that is of type >> Aether to an alternating Land Type. >> >> Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text: >> >> Every Agoran Week, if the number of units of Private Land is less >> than one half the total number of units of Land, an auction SHALL >> be initiated. For this auction, the announcer is the Cartographor, >> the auctioneer is the Cartographor, the lots are chosen as such: >> >> 1. if there exist at least 3 Units of non-Aether Land in the >> possession of Agora: any 3 such Units of Land, to be chosen by >> the Cartographor; >> >> 2. if there exist fewer than 3 Units of non-Aether Land in the >> possession of Agora: all such Units; >> >> and the minimum bid is 1 shiny. >> >> Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with >> the text: >> >> On the fifteenth of each Agoran Month, the Cartographor SHALL >> perform the following actions in sequence, and report these >> changes in a timely fashion: >> >> 1. Every Land Unit, excluding (0, 0) that is not directly >> connected to a unit of Aether, or is not connected by its own >> type to a unit of Aether, shall be transformed to Aether. >> >> 2. Any entities whose locations are on land units so transformed >> shall have their locations set to 0,0. >> >> 3. If any land unit so transformed is not property of Agora, it >> becomes property of Agora. >> >> [PART III: Creating Jafitah] >> >> Create a new rule (Power=2) "Jafitah" with the text: >> >> [ Turns out G. made eir own proposal and had "Plats", which was too >> close to the "Plots" that I made. Therefore, in order to make things >> less confusing, I used the Sajem Tan word for "Land" instead. ] >> >> Jafitah (pronounced /jæfitɑ/, singular "jafit") are liquid assets >> tracked by the Cartographor. >> >> In order to create a plot, the player who wishes to create it >> SHALL specify one or more Land Units that are all connected by a >> single Type that the plot is to be composed of. These land units >> are considered the jafit's constituents. >> >> A player CAN create or destroy a plot by announcement by spending >> 3 AP or 5 sh. >> >> If one or more units of land that make up a jafit ever have their >> ownership or Land Type changed, then: >> >> 1. If the change would cause the constituent Land Units to cease >> to be connected, then the jafit is destroyed; >> >> 2. otherwise, the plot is resized to exclude the Land Unit in >> question. >> >> [ This needs to be worded better. Suggest fixes please. Thanks in >> advance. ] >> >> Create a new rule (Power=2) "Zmetah" with the text: >> >> [ Okay, I'm just gonna call everything by Sajem Tan names because why >> not. This one means "building" btw. ] >> >> Zmetah (pronounced /zmetɑ/, singular "zmet") are liquid assets >> tracked by the Cartographor. In order for a zmet to exist, it MUST >> be built on a jafit. Only one zmet is allowed per jafit. >> >> A player CAN create a zmet by announcement by paying specifying >> which jafit e wants to build it on, specifying which type of zmet >> e intends to build, and paying the corresponding build cost. >> >> If a player owns a zmet, e CAN, by announcement, use any powers >> the zmet affords to em. >> >> If a player owns any zmetah with upkeep costs, e SHALL pay them >> before the first day of the next Agoran month. Failing to do this >> destroys the zmet. In the second to last week of the Agoran Month, >> the Cartographor SHALL issue a humiliating public reminder to all >> those who have not paid upkeep fees on any of eir zmetah. >> >> Create a new rule (Power=2) "Zmet Types" with the text: >> >> The following Zmet types are defined, along with all relevant >> statistics: >> >> 1. Estate >> - Build Cost: 10sh. >> - Upkeep Cost: 10sh. >> - Powers: The owner of an estate CAN choose to raise eir >> voting power by one on up to X proposals, where X is the Nth >> triangular number, where N is the amount of Land Units the >> jafit which the estate is built on has. >> >> [ I hope that's clear so that someone can fix it lol. But seriously this >> sucks. ] >> >> 2. Quarry >> - Build Cost: 5sh. >> - Upkeep Cost: 5sh. >> - Powers: >> >> [ Depending on what economic reform proposal passes, Quarries will >> either create shinies in the owner's possession, or it will do >> something else related to shinies. >> >> Also, I need more ideas for this section. Overall though, I think >> that this conveys the ideas I had in mind. Critique away! ] >> >> -- >> Trigon > > > > -- > From V.J. Rada
-- >From V.J. Rada

