I also don't know why you're tripling AP when you're also tripling costs?

On Tue, Nov 14, 2017 at 5:09 PM, Reuben Staley <[email protected]> wrote:
> Comments on your comments:
>
> --
> Trigon
>
> On Nov 13, 2017 11:01 PM, "VJ Rada" <[email protected]> wrote:
>
>> Units of Land SHALL only be
>>created or destroyed by changing the limits of Latitude and
>>Longitude defined in the Rules.
>
> Should be CAN.
>
>
> It's a remnant of older ways to describe things since the MMI rules were
> not passed until much later. It will be fixed in the next version.
>
>
>>Therefore, in order to make things
>>less confusing, I used the Sajem Tan word for "Land" instead.
> NEEEEEEEEEERD. But really, I would like this to be an easy word, not a
> hard one. Maybe Tracts?
>
>
> Maybe. I don't know yet.
>
>
>>Okay, I'm just gonna call everything by Sajem Tan names because why
>>not. This one means "building" btw
> Please do not do this. Our rules are hard enough.
>
>
> These words were just filler because I had no idea what I wanted to call
> these things. Of course I'm not going to use stupidly hard to pronounce
> words from an invented language twelve people in the world speak in a
> seriousish nomic game.
>
>
>>On the fifteenth of each Agoran Month, the Cartographor SHALL
>>perform the following actions in sequence
> Yeah...don't create obligations to do something on a specific day. Not
> everyone checks this game each day.
>
>
> Ech, that was probably lost in translation somewhere and is another
> artifact of old Agoran terminology. Whatevs, I'll think of a way to fix it.
>
> On Tue, Nov 14, 2017 at 4:17 PM, Reuben Staley <[email protected]>
> wrote:
>
>> I'm done with a very, very rough draft of this proposal. Tell me how you
> all
>> think it looks.
>>
>> =========
>>
>> Title: "Putting Agora on a Map"
>> AI: 2
>> Author: Trigon
>> Co-Authors:
>>
>> The square brackets are not proposal text and all that jazz.
>>
>> [ PART I: Removing and Changing Stuff ]
>>
>> Repeal rules 2488, 2489, 2490, and 2491.
>>
>> [ I honestly tried to keep the estates, but these changes are so radical
>>   that it wouldn't be compatible. ]
>>
>> Amend rule 2500 by replacing "2" with "6".
>>
>> Replace all instances of "1 Action Point" with "3 Action Points" in the
>> order they appear.
>>
>> [ Unlike most reforms, I want to keep AP around, mostly because the 2003
>>   version had "Action Units" which were a similar concept. I reworked it
>>   though, so here you go. ]
>>
>> [PART II: Making Land]
>>
>> Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text:
>>
>>       Arcadia is a land entirely defined by the Arcadian Map (the Map).
>>       The Map is a record kept by the Office of the Cartographor.
>>
>>       The Map divides Arcadia into a finite, discrete number of Units of
>>       Land, or simply Land. Each Unit of Land is an indestructible asset
>>       specified by a pair of integers known as its Latitude and
>>       Longitude.
>>
>>       Every unique pair of integers within the limits defined in the
>>       Rules for Latitude and Longitude signifies an existent Unit of
>>       Land. No other Units of Land exist. Units of Land SHALL only be
>>       created or destroyed by changing the limits of Latitude and
>>       Longitude defined in the Rules.
>>
>>       All values for Latitude and Longitude MUST lie between -9 and +9,
>>       inclusive.
>>
>>       The Total Land Area of Arcadia is the number of existent Units of
>>       Land defined by permissible Latitude and Longitude pairs.
>>
>> Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text:
>>
>>       Any existent Land for which ownership has not been explicitly
>>       changed belongs to Agora.
>>
>>       Land belonging to Agora is called Public Land. Land belonging to
>>       a contract is called Communal Land. Land belonging to any other
>>       entity is called Private Land. Together, Communal Land and Private
>>       Land are called Proprietary Land.
>>
>>       Changes in Land ownership are secured, unless:
>>
>>       1. The Land Unit is Public, and the transfer is specifically
>>          permitted by the rules;
>>
>>       2. The Land Unit is Communal, and the transfer is specifically
>>          permitted by the Contract that owns it;
>>
>>       3. The Land Unit is Private, and the entity that owns it announces
>>          the transfer.
>>
>> Re-enact rule 1995/0 (Power=2) "Land Types" with the text:
>>
>>       Each Unit of Land SHALL have a single Land Type. Changes to Land
>>       Type are secured.
>>
>>       The phrase "Units of X", where X is a Land Type defined by the
>>       Rules, is considered a synonym for "Units of Land that have Land
>>       Type (or Subtype) X"
>>
>>       When existent Land has not had its Type changed as explicitly
>>       permitted by the Rules, or has a Type that is not currently
>>       defined by the Rules, it is considered to have the Land Type of
>>       Aether. Rules to the contrary nonwithstanding, Units of Aether
>>       CANNOT be transferred from Agora, or owned by any entity other
>>       than Agora. If Private or Public Land becomes Aether, the
>>       Cartographor SHALL transfer it to Agora in a timely fashion.
>>
>>       When an act specifies an alternating Land Type, the Land Type
>>       chosen will be based upon the Land Type used as the previous
>>       alternating Land Type, so that consecutive alternating Land Types
>>       alternate between Black and White. In a timely fashion after a
>>       Player notifies the Cartographor of an act that specifies an
>>       alternating Land Type, the Cartographor MUST announce which Land
>>       Type was used for that act.
>>
>> Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with
>> the text:
>>
>>       The Cartographor is an office; its holder is recordkeepor for the
>>       Land of Arcadia.
>>
>>       The Cartographor's Weekly Report shall include:
>>
>>       1. the ownership and land type of all existing land;
>>       2. all changes in the ownership and land type of existing land
>>          since the most recent report; and
>>       3. the location for the previous week and the current week of each
>>          entity or instrument with a defined location.
>>
>> [ I renamed this from "Mapkeepor" to "Cartographor" because that's not a
>>   good name for a thing. Yes, I know that the Cartographor existed
>>   before as part of a different system, but it's unlikely
>>
>> Re-enact rule 1997/2 (Power=1), renaming it to "Defined Land Types" with
>> the text:
>>
>>       In addition to Aether, the Land types Black and White are defined.
>>
>> Re-enact rule 1998/2 (Power=1) "Land Topology" with the text:
>>
>>       Two Units of Land are Adjacent if they have the same Latitude, and
>>       their Longitudes differ by exactly one; or they have the same
>>       Longitude, and their Latitudes differ by exactly one.
>>
>>       The Penguin Distance between two given Units of Land is the
>>       minimum number of Single Waddles required to Travel from one of
>>       the given Units to the other given Unit, where one Single Waddle
>>       is the Penguin Distance required to Travel from one Unit of Land
>>       to an Adjacent Unit of Land.
>>
>>       Two Units of Land are said to be Connected by a specific Type of
>>       Land if it is possible to travel from the first Unit to the second
>>       by Waddling only over Land of that specific Type.
>>
>> Re-enact rule 1999/0 (Power=1) "Entity Location" with the text:
>>
>>       Every Player SHALL each have a single defined Location
>>       corresponding to a single Latitude, Longitude pair.
>>
>>       No other Entity SHALL have a location unless it is defined in
>>       other Rules. Changes to the Location of an Entity are secured. If
>>       an Entity is specified by this Rule as having a defined Location,
>>       but its Location has not been explicity set or changed, its
>>       Location SHALL be set to (0, 0).
>>
>> Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text:
>>
>>       Players CAN expend:
>>
>>       1. 1 AP to move from one Land Unit to an adjacent Unit if their
>>          Land Types are the same and the destination is not Aether;
>>
>>       2. 2 AP to move from one Land Unit to an adjacent Unit if their
>>          Land Types differ and the destination is not Aether;
>>
>>       3. 2 AP to set Land Type of a Land Unit which e owns to any Land
>>          Type other than Aether, whether or not e is located at that
>>          Land Unit.
>>
>>       4. 3 AP to set the Land Type of a random Land Unit that is
>>          adjacent to the Entity's current location, is of type Aether,
>>          and is owned by Agora, to an alternating Land Type. The
>>          Cartographor SHALL make the random determination. In a timely
>>          fashion after a Player notifies the Cartographor of this move,
>>          the Cartographor SHALL announce which Land Unit, if any, is
>>          changed by this action. This action has no effect if there are
>>          no qualifying Land Units.
>>
>>       5. 4 AP to set the Land Type of eir current location to any Land
>>          Type of eir choice other than Aether, if and only if the Unit
>>          is owned by Agora.
>>
>>       6. 6 AP to set the Land Type of any Land Unit that is of type
>>          Aether to an alternating Land Type.
>>
>> Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text:
>>
>>       Every Agoran Week, if the number of units of Private Land is less
>>       than one half the total number of units of Land, an auction SHALL
>>       be initiated. For this auction, the announcer is the Cartographor,
>>       the auctioneer is the Cartographor, the lots are chosen as such:
>>
>>       1. if there exist at least 3 Units of non-Aether Land in the
>>           possession of Agora: any 3 such Units of Land, to be chosen by
>>           the Cartographor;
>>
>>       2. if there exist fewer than 3 Units of non-Aether Land in the
>>          possession of Agora: all such Units;
>>
>>       and the minimum bid is 1 shiny.
>>
>> Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with
>> the text:
>>
>>       On the fifteenth of each Agoran Month, the Cartographor SHALL
>>       perform the following actions in sequence, and report these
>>       changes in a timely fashion:
>>
>>       1. Every Land Unit, excluding (0, 0) that is not directly
>>          connected to a unit of Aether, or is not connected by its own
>>          type to a unit of Aether, shall be transformed to Aether.
>>
>>       2. Any entities whose locations are on land units so transformed
>>          shall have their locations set to 0,0.
>>
>>       3. If any land unit so transformed is not property of Agora, it
>>          becomes property of Agora.
>>
>> [PART III: Creating Jafitah]
>>
>> Create a new rule (Power=2) "Jafitah" with the text:
>>
>> [ Turns out G. made eir own proposal and had "Plats", which was too
>>   close to the "Plots" that I made. Therefore, in order to make things
>>   less confusing, I used the Sajem Tan word for "Land" instead. ]
>>
>>       Jafitah (pronounced /jæfitɑ/, singular "jafit") are liquid assets
>>       tracked by the Cartographor.
>>
>>       In order to create a plot, the player who wishes to create it
>>       SHALL specify one or more Land Units that are all connected by a
>>       single Type that the plot is to be composed of. These land units
>>       are considered the jafit's constituents.
>>
>>       A player CAN create or destroy a plot by announcement by spending
>>       3 AP or 5 sh.
>>
>>       If one or more units of land that make up a jafit ever have their
>>       ownership or Land Type changed, then:
>>
>>       1. If the change would cause the constituent Land Units to cease
>>          to be connected, then the jafit is destroyed;
>>
>>       2. otherwise, the plot is resized to exclude the Land Unit in
>>          question.
>>
>> [ This needs to be worded better. Suggest fixes please. Thanks in
>>   advance. ]
>>
>> Create a new rule (Power=2) "Zmetah" with the text:
>>
>> [ Okay, I'm just gonna call everything by Sajem Tan names because why
>>   not. This one means "building" btw. ]
>>
>>       Zmetah (pronounced /zmetɑ/, singular "zmet") are liquid assets
>>       tracked by the Cartographor. In order for a zmet to exist, it MUST
>>       be built on a jafit. Only one zmet is allowed per jafit.
>>
>>       A player CAN create a zmet by announcement by paying specifying
>>       which jafit e wants to build it on, specifying which type of zmet
>>       e intends to build, and paying the corresponding build cost.
>>
>>       If a player owns a zmet, e CAN, by announcement, use any powers
>>       the zmet affords to em.
>>
>>       If a player owns any zmetah with upkeep costs, e SHALL pay them
>>       before the first day of the next Agoran month. Failing to do this
>>       destroys the zmet. In the second to last week of the Agoran Month,
>>       the Cartographor SHALL issue a humiliating public reminder to all
>>       those who have not paid upkeep fees on any of eir zmetah.
>>
>> Create a new rule (Power=2) "Zmet Types" with the text:
>>
>>       The following Zmet types are defined, along with all relevant
>>       statistics:
>>
>>       1. Estate
>>          -  Build Cost: 10sh.
>>          -  Upkeep Cost: 10sh.
>>          -  Powers: The owner of an estate CAN choose to raise eir
>>             voting power by one on up to X proposals, where X is the Nth
>>             triangular number, where N is the amount of Land Units the
>>             jafit which the estate is built on has.
>>
>> [ I hope that's clear so that someone can fix it lol. But seriously this
>>   sucks. ]
>>
>>       2. Quarry
>>          -  Build Cost: 5sh.
>>          -  Upkeep Cost: 5sh.
>>          -  Powers:
>>
>> [ Depending on what economic reform proposal passes, Quarries will
>>   either create shinies in the owner's possession, or it will do
>>   something else related to shinies.
>>
>>   Also, I need more ideas for this section. Overall though, I think
>>   that this conveys the ideas I had in mind. Critique away! ]
>>
>> --
>> Trigon
>
>
>
> --
> From V.J. Rada



-- 
>From V.J. Rada

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