I'm done with a very, very rough draft of this proposal. Tell me how you all think it looks.

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Title: "Putting Agora on a Map"
AI: 2
Author: Trigon
Co-Authors:

The square brackets are not proposal text and all that jazz.

[ PART I: Removing and Changing Stuff ]

Repeal rules 2488, 2489, 2490, and 2491.

[ I honestly tried to keep the estates, but these changes are so radical
  that it wouldn't be compatible. ]

Amend rule 2500 by replacing "2" with "6".

Replace all instances of "1 Action Point" with "3 Action Points" in the
order they appear.

[ Unlike most reforms, I want to keep AP around, mostly because the 2003
  version had "Action Units" which were a similar concept. I reworked it
  though, so here you go. ]

[PART II: Making Land]

Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text:

      Arcadia is a land entirely defined by the Arcadian Map (the Map).
      The Map is a record kept by the Office of the Cartographor.

      The Map divides Arcadia into a finite, discrete number of Units of
      Land, or simply Land. Each Unit of Land is an indestructible asset
      specified by a pair of integers known as its Latitude and
      Longitude.

      Every unique pair of integers within the limits defined in the
      Rules for Latitude and Longitude signifies an existent Unit of
      Land. No other Units of Land exist. Units of Land SHALL only be
      created or destroyed by changing the limits of Latitude and
      Longitude defined in the Rules.

      All values for Latitude and Longitude MUST lie between -9 and +9,
      inclusive.

      The Total Land Area of Arcadia is the number of existent Units of
      Land defined by permissible Latitude and Longitude pairs.

Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text:

      Any existent Land for which ownership has not been explicitly
      changed belongs to Agora.

      Land belonging to Agora is called Public Land. Land belonging to
      a contract is called Communal Land. Land belonging to any other
      entity is called Private Land. Together, Communal Land and Private
      Land are called Proprietary Land.

      Changes in Land ownership are secured, unless:

      1. The Land Unit is Public, and the transfer is specifically
         permitted by the rules;

      2. The Land Unit is Communal, and the transfer is specifically
         permitted by the Contract that owns it;

      3. The Land Unit is Private, and the entity that owns it announces
         the transfer.

Re-enact rule 1995/0 (Power=2) "Land Types" with the text:

      Each Unit of Land SHALL have a single Land Type. Changes to Land
      Type are secured.

      The phrase "Units of X", where X is a Land Type defined by the
      Rules, is considered a synonym for "Units of Land that have Land
      Type (or Subtype) X"

      When existent Land has not had its Type changed as explicitly
      permitted by the Rules, or has a Type that is not currently
      defined by the Rules, it is considered to have the Land Type of
      Aether. Rules to the contrary nonwithstanding, Units of Aether
      CANNOT be transferred from Agora, or owned by any entity other
      than Agora. If Private or Public Land becomes Aether, the
      Cartographor SHALL transfer it to Agora in a timely fashion.

      When an act specifies an alternating Land Type, the Land Type
      chosen will be based upon the Land Type used as the previous
      alternating Land Type, so that consecutive alternating Land Types
      alternate between Black and White. In a timely fashion after a
      Player notifies the Cartographor of an act that specifies an
      alternating Land Type, the Cartographor MUST announce which Land
      Type was used for that act.

Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with
the text:

      The Cartographor is an office; its holder is recordkeepor for the
      Land of Arcadia.

      The Cartographor's Weekly Report shall include:

      1. the ownership and land type of all existing land;
      2. all changes in the ownership and land type of existing land
         since the most recent report; and
      3. the location for the previous week and the current week of each
         entity or instrument with a defined location.

[ I renamed this from "Mapkeepor" to "Cartographor" because that's not a
  good name for a thing. Yes, I know that the Cartographor existed
  before as part of a different system, but it's unlikely

Re-enact rule 1997/2 (Power=1), renaming it to "Defined Land Types" with
the text:

      In addition to Aether, the Land types Black and White are defined.

Re-enact rule 1998/2 (Power=1) "Land Topology" with the text:

      Two Units of Land are Adjacent if they have the same Latitude, and
      their Longitudes differ by exactly one; or they have the same
      Longitude, and their Latitudes differ by exactly one.

      The Penguin Distance between two given Units of Land is the
      minimum number of Single Waddles required to Travel from one of
      the given Units to the other given Unit, where one Single Waddle
      is the Penguin Distance required to Travel from one Unit of Land
      to an Adjacent Unit of Land.

      Two Units of Land are said to be Connected by a specific Type of
      Land if it is possible to travel from the first Unit to the second
      by Waddling only over Land of that specific Type.

Re-enact rule 1999/0 (Power=1) "Entity Location" with the text:

      Every Player SHALL each have a single defined Location
      corresponding to a single Latitude, Longitude pair.

      No other Entity SHALL have a location unless it is defined in
      other Rules. Changes to the Location of an Entity are secured. If
      an Entity is specified by this Rule as having a defined Location,
      but its Location has not been explicity set or changed, its
      Location SHALL be set to (0, 0).

Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text:

      Players CAN expend:

      1. 1 AP to move from one Land Unit to an adjacent Unit if their
         Land Types are the same and the destination is not Aether;

      2. 2 AP to move from one Land Unit to an adjacent Unit if their
         Land Types differ and the destination is not Aether;

      3. 2 AP to set Land Type of a Land Unit which e owns to any Land
         Type other than Aether, whether or not e is located at that
         Land Unit.

      4. 3 AP to set the Land Type of a random Land Unit that is
         adjacent to the Entity's current location, is of type Aether,
         and is owned by Agora, to an alternating Land Type. The
         Cartographor SHALL make the random determination. In a timely
         fashion after a Player notifies the Cartographor of this move,
         the Cartographor SHALL announce which Land Unit, if any, is
         changed by this action. This action has no effect if there are
         no qualifying Land Units.

      5. 4 AP to set the Land Type of eir current location to any Land
         Type of eir choice other than Aether, if and only if the Unit
         is owned by Agora.

      6. 6 AP to set the Land Type of any Land Unit that is of type
         Aether to an alternating Land Type.

Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text:

      Every Agoran Week, if the number of units of Private Land is less
      than one half the total number of units of Land, an auction SHALL
      be initiated. For this auction, the announcer is the Cartographor,
      the auctioneer is the Cartographor, the lots are chosen as such:

      1. if there exist at least 3 Units of non-Aether Land in the
          possession of Agora: any 3 such Units of Land, to be chosen by
          the Cartographor;

      2. if there exist fewer than 3 Units of non-Aether Land in the
         possession of Agora: all such Units;

      and the minimum bid is 1 shiny.

Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with
the text:

      On the fifteenth of each Agoran Month, the Cartographor SHALL
      perform the following actions in sequence, and report these
      changes in a timely fashion:

      1. Every Land Unit, excluding (0, 0) that is not directly
         connected to a unit of Aether, or is not connected by its own
         type to a unit of Aether, shall be transformed to Aether.

      2. Any entities whose locations are on land units so transformed
         shall have their locations set to 0,0.

      3. If any land unit so transformed is not property of Agora, it
         becomes property of Agora.

[PART III: Creating Jafitah]

Create a new rule (Power=2) "Jafitah" with the text:

[ Turns out G. made eir own proposal and had "Plats", which was too
  close to the "Plots" that I made. Therefore, in order to make things
  less confusing, I used the Sajem Tan word for "Land" instead. ]

      Jafitah (pronounced /jæfitɑ/, singular "jafit") are liquid assets
      tracked by the Cartographor.

      In order to create a plot, the player who wishes to create it
      SHALL specify one or more Land Units that are all connected by a
      single Type that the plot is to be composed of. These land units
      are considered the jafit's constituents.

      A player CAN create or destroy a plot by announcement by spending
      3 AP or 5 sh.

      If one or more units of land that make up a jafit ever have their
      ownership or Land Type changed, then:

      1. If the change would cause the constituent Land Units to cease
         to be connected, then the jafit is destroyed;

      2. otherwise, the plot is resized to exclude the Land Unit in
         question.

[ This needs to be worded better. Suggest fixes please. Thanks in
  advance. ]

Create a new rule (Power=2) "Zmetah" with the text:

[ Okay, I'm just gonna call everything by Sajem Tan names because why
  not. This one means "building" btw. ]

      Zmetah (pronounced /zmetɑ/, singular "zmet") are liquid assets
      tracked by the Cartographor. In order for a zmet to exist, it MUST
      be built on a jafit. Only one zmet is allowed per jafit.

      A player CAN create a zmet by announcement by paying specifying
      which jafit e wants to build it on, specifying which type of zmet
      e intends to build, and paying the corresponding build cost.

      If a player owns a zmet, e CAN, by announcement, use any powers
      the zmet affords to em.

      If a player owns any zmetah with upkeep costs, e SHALL pay them
      before the first day of the next Agoran month. Failing to do this
      destroys the zmet. In the second to last week of the Agoran Month,
      the Cartographor SHALL issue a humiliating public reminder to all
      those who have not paid upkeep fees on any of eir zmetah.

Create a new rule (Power=2) "Zmet Types" with the text:

      The following Zmet types are defined, along with all relevant
      statistics:

      1. Estate
         -  Build Cost: 10sh.
         -  Upkeep Cost: 10sh.
         -  Powers: The owner of an estate CAN choose to raise eir
            voting power by one on up to X proposals, where X is the Nth
            triangular number, where N is the amount of Land Units the
            jafit which the estate is built on has.

[ I hope that's clear so that someone can fix it lol. But seriously this
  sucks. ]

      2. Quarry
         -  Build Cost: 5sh.
         -  Upkeep Cost: 5sh.
         -  Powers:

[ Depending on what economic reform proposal passes, Quarries will
  either create shinies in the owner's possession, or it will do
  something else related to shinies.

  Also, I need more ideas for this section. Overall though, I think
  that this conveys the ideas I had in mind. Critique away! ]

--
Trigon

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