Comments on your comments:

--
Trigon

On Nov 13, 2017 11:01 PM, "VJ Rada" <[email protected]> wrote:

> Units of Land SHALL only be
>created or destroyed by changing the limits of Latitude and
>Longitude defined in the Rules.

Should be CAN.


It's a remnant of older ways to describe things since the MMI rules were
not passed until much later. It will be fixed in the next version.


>Therefore, in order to make things
>less confusing, I used the Sajem Tan word for "Land" instead.
NEEEEEEEEEERD. But really, I would like this to be an easy word, not a
hard one. Maybe Tracts?


Maybe. I don't know yet.


>Okay, I'm just gonna call everything by Sajem Tan names because why
>not. This one means "building" btw
Please do not do this. Our rules are hard enough.


These words were just filler because I had no idea what I wanted to call
these things. Of course I'm not going to use stupidly hard to pronounce
words from an invented language twelve people in the world speak in a
seriousish nomic game.


>On the fifteenth of each Agoran Month, the Cartographor SHALL
>perform the following actions in sequence
Yeah...don't create obligations to do something on a specific day. Not
everyone checks this game each day.


Ech, that was probably lost in translation somewhere and is another
artifact of old Agoran terminology. Whatevs, I'll think of a way to fix it.

On Tue, Nov 14, 2017 at 4:17 PM, Reuben Staley <[email protected]>
wrote:

> I'm done with a very, very rough draft of this proposal. Tell me how you
all
> think it looks.
>
> =========
>
> Title: "Putting Agora on a Map"
> AI: 2
> Author: Trigon
> Co-Authors:
>
> The square brackets are not proposal text and all that jazz.
>
> [ PART I: Removing and Changing Stuff ]
>
> Repeal rules 2488, 2489, 2490, and 2491.
>
> [ I honestly tried to keep the estates, but these changes are so radical
>   that it wouldn't be compatible. ]
>
> Amend rule 2500 by replacing "2" with "6".
>
> Replace all instances of "1 Action Point" with "3 Action Points" in the
> order they appear.
>
> [ Unlike most reforms, I want to keep AP around, mostly because the 2003
>   version had "Action Units" which were a similar concept. I reworked it
>   though, so here you go. ]
>
> [PART II: Making Land]
>
> Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text:
>
>       Arcadia is a land entirely defined by the Arcadian Map (the Map).
>       The Map is a record kept by the Office of the Cartographor.
>
>       The Map divides Arcadia into a finite, discrete number of Units of
>       Land, or simply Land. Each Unit of Land is an indestructible asset
>       specified by a pair of integers known as its Latitude and
>       Longitude.
>
>       Every unique pair of integers within the limits defined in the
>       Rules for Latitude and Longitude signifies an existent Unit of
>       Land. No other Units of Land exist. Units of Land SHALL only be
>       created or destroyed by changing the limits of Latitude and
>       Longitude defined in the Rules.
>
>       All values for Latitude and Longitude MUST lie between -9 and +9,
>       inclusive.
>
>       The Total Land Area of Arcadia is the number of existent Units of
>       Land defined by permissible Latitude and Longitude pairs.
>
> Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text:
>
>       Any existent Land for which ownership has not been explicitly
>       changed belongs to Agora.
>
>       Land belonging to Agora is called Public Land. Land belonging to
>       a contract is called Communal Land. Land belonging to any other
>       entity is called Private Land. Together, Communal Land and Private
>       Land are called Proprietary Land.
>
>       Changes in Land ownership are secured, unless:
>
>       1. The Land Unit is Public, and the transfer is specifically
>          permitted by the rules;
>
>       2. The Land Unit is Communal, and the transfer is specifically
>          permitted by the Contract that owns it;
>
>       3. The Land Unit is Private, and the entity that owns it announces
>          the transfer.
>
> Re-enact rule 1995/0 (Power=2) "Land Types" with the text:
>
>       Each Unit of Land SHALL have a single Land Type. Changes to Land
>       Type are secured.
>
>       The phrase "Units of X", where X is a Land Type defined by the
>       Rules, is considered a synonym for "Units of Land that have Land
>       Type (or Subtype) X"
>
>       When existent Land has not had its Type changed as explicitly
>       permitted by the Rules, or has a Type that is not currently
>       defined by the Rules, it is considered to have the Land Type of
>       Aether. Rules to the contrary nonwithstanding, Units of Aether
>       CANNOT be transferred from Agora, or owned by any entity other
>       than Agora. If Private or Public Land becomes Aether, the
>       Cartographor SHALL transfer it to Agora in a timely fashion.
>
>       When an act specifies an alternating Land Type, the Land Type
>       chosen will be based upon the Land Type used as the previous
>       alternating Land Type, so that consecutive alternating Land Types
>       alternate between Black and White. In a timely fashion after a
>       Player notifies the Cartographor of an act that specifies an
>       alternating Land Type, the Cartographor MUST announce which Land
>       Type was used for that act.
>
> Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with
> the text:
>
>       The Cartographor is an office; its holder is recordkeepor for the
>       Land of Arcadia.
>
>       The Cartographor's Weekly Report shall include:
>
>       1. the ownership and land type of all existing land;
>       2. all changes in the ownership and land type of existing land
>          since the most recent report; and
>       3. the location for the previous week and the current week of each
>          entity or instrument with a defined location.
>
> [ I renamed this from "Mapkeepor" to "Cartographor" because that's not a
>   good name for a thing. Yes, I know that the Cartographor existed
>   before as part of a different system, but it's unlikely
>
> Re-enact rule 1997/2 (Power=1), renaming it to "Defined Land Types" with
> the text:
>
>       In addition to Aether, the Land types Black and White are defined.
>
> Re-enact rule 1998/2 (Power=1) "Land Topology" with the text:
>
>       Two Units of Land are Adjacent if they have the same Latitude, and
>       their Longitudes differ by exactly one; or they have the same
>       Longitude, and their Latitudes differ by exactly one.
>
>       The Penguin Distance between two given Units of Land is the
>       minimum number of Single Waddles required to Travel from one of
>       the given Units to the other given Unit, where one Single Waddle
>       is the Penguin Distance required to Travel from one Unit of Land
>       to an Adjacent Unit of Land.
>
>       Two Units of Land are said to be Connected by a specific Type of
>       Land if it is possible to travel from the first Unit to the second
>       by Waddling only over Land of that specific Type.
>
> Re-enact rule 1999/0 (Power=1) "Entity Location" with the text:
>
>       Every Player SHALL each have a single defined Location
>       corresponding to a single Latitude, Longitude pair.
>
>       No other Entity SHALL have a location unless it is defined in
>       other Rules. Changes to the Location of an Entity are secured. If
>       an Entity is specified by this Rule as having a defined Location,
>       but its Location has not been explicity set or changed, its
>       Location SHALL be set to (0, 0).
>
> Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text:
>
>       Players CAN expend:
>
>       1. 1 AP to move from one Land Unit to an adjacent Unit if their
>          Land Types are the same and the destination is not Aether;
>
>       2. 2 AP to move from one Land Unit to an adjacent Unit if their
>          Land Types differ and the destination is not Aether;
>
>       3. 2 AP to set Land Type of a Land Unit which e owns to any Land
>          Type other than Aether, whether or not e is located at that
>          Land Unit.
>
>       4. 3 AP to set the Land Type of a random Land Unit that is
>          adjacent to the Entity's current location, is of type Aether,
>          and is owned by Agora, to an alternating Land Type. The
>          Cartographor SHALL make the random determination. In a timely
>          fashion after a Player notifies the Cartographor of this move,
>          the Cartographor SHALL announce which Land Unit, if any, is
>          changed by this action. This action has no effect if there are
>          no qualifying Land Units.
>
>       5. 4 AP to set the Land Type of eir current location to any Land
>          Type of eir choice other than Aether, if and only if the Unit
>          is owned by Agora.
>
>       6. 6 AP to set the Land Type of any Land Unit that is of type
>          Aether to an alternating Land Type.
>
> Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text:
>
>       Every Agoran Week, if the number of units of Private Land is less
>       than one half the total number of units of Land, an auction SHALL
>       be initiated. For this auction, the announcer is the Cartographor,
>       the auctioneer is the Cartographor, the lots are chosen as such:
>
>       1. if there exist at least 3 Units of non-Aether Land in the
>           possession of Agora: any 3 such Units of Land, to be chosen by
>           the Cartographor;
>
>       2. if there exist fewer than 3 Units of non-Aether Land in the
>          possession of Agora: all such Units;
>
>       and the minimum bid is 1 shiny.
>
> Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with
> the text:
>
>       On the fifteenth of each Agoran Month, the Cartographor SHALL
>       perform the following actions in sequence, and report these
>       changes in a timely fashion:
>
>       1. Every Land Unit, excluding (0, 0) that is not directly
>          connected to a unit of Aether, or is not connected by its own
>          type to a unit of Aether, shall be transformed to Aether.
>
>       2. Any entities whose locations are on land units so transformed
>          shall have their locations set to 0,0.
>
>       3. If any land unit so transformed is not property of Agora, it
>          becomes property of Agora.
>
> [PART III: Creating Jafitah]
>
> Create a new rule (Power=2) "Jafitah" with the text:
>
> [ Turns out G. made eir own proposal and had "Plats", which was too
>   close to the "Plots" that I made. Therefore, in order to make things
>   less confusing, I used the Sajem Tan word for "Land" instead. ]
>
>       Jafitah (pronounced /jæfitɑ/, singular "jafit") are liquid assets
>       tracked by the Cartographor.
>
>       In order to create a plot, the player who wishes to create it
>       SHALL specify one or more Land Units that are all connected by a
>       single Type that the plot is to be composed of. These land units
>       are considered the jafit's constituents.
>
>       A player CAN create or destroy a plot by announcement by spending
>       3 AP or 5 sh.
>
>       If one or more units of land that make up a jafit ever have their
>       ownership or Land Type changed, then:
>
>       1. If the change would cause the constituent Land Units to cease
>          to be connected, then the jafit is destroyed;
>
>       2. otherwise, the plot is resized to exclude the Land Unit in
>          question.
>
> [ This needs to be worded better. Suggest fixes please. Thanks in
>   advance. ]
>
> Create a new rule (Power=2) "Zmetah" with the text:
>
> [ Okay, I'm just gonna call everything by Sajem Tan names because why
>   not. This one means "building" btw. ]
>
>       Zmetah (pronounced /zmetɑ/, singular "zmet") are liquid assets
>       tracked by the Cartographor. In order for a zmet to exist, it MUST
>       be built on a jafit. Only one zmet is allowed per jafit.
>
>       A player CAN create a zmet by announcement by paying specifying
>       which jafit e wants to build it on, specifying which type of zmet
>       e intends to build, and paying the corresponding build cost.
>
>       If a player owns a zmet, e CAN, by announcement, use any powers
>       the zmet affords to em.
>
>       If a player owns any zmetah with upkeep costs, e SHALL pay them
>       before the first day of the next Agoran month. Failing to do this
>       destroys the zmet. In the second to last week of the Agoran Month,
>       the Cartographor SHALL issue a humiliating public reminder to all
>       those who have not paid upkeep fees on any of eir zmetah.
>
> Create a new rule (Power=2) "Zmet Types" with the text:
>
>       The following Zmet types are defined, along with all relevant
>       statistics:
>
>       1. Estate
>          -  Build Cost: 10sh.
>          -  Upkeep Cost: 10sh.
>          -  Powers: The owner of an estate CAN choose to raise eir
>             voting power by one on up to X proposals, where X is the Nth
>             triangular number, where N is the amount of Land Units the
>             jafit which the estate is built on has.
>
> [ I hope that's clear so that someone can fix it lol. But seriously this
>   sucks. ]
>
>       2. Quarry
>          -  Build Cost: 5sh.
>          -  Upkeep Cost: 5sh.
>          -  Powers:
>
> [ Depending on what economic reform proposal passes, Quarries will
>   either create shinies in the owner's possession, or it will do
>   something else related to shinies.
>
>   Also, I need more ideas for this section. Overall though, I think
>   that this conveys the ideas I had in mind. Critique away! ]
>
> --
> Trigon



--
>From V.J. Rada

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