Comments on your comments: -- Trigon
On Nov 13, 2017 11:01 PM, "VJ Rada" <[email protected]> wrote: > Units of Land SHALL only be >created or destroyed by changing the limits of Latitude and >Longitude defined in the Rules. Should be CAN. It's a remnant of older ways to describe things since the MMI rules were not passed until much later. It will be fixed in the next version. >Therefore, in order to make things >less confusing, I used the Sajem Tan word for "Land" instead. NEEEEEEEEEERD. But really, I would like this to be an easy word, not a hard one. Maybe Tracts? Maybe. I don't know yet. >Okay, I'm just gonna call everything by Sajem Tan names because why >not. This one means "building" btw Please do not do this. Our rules are hard enough. These words were just filler because I had no idea what I wanted to call these things. Of course I'm not going to use stupidly hard to pronounce words from an invented language twelve people in the world speak in a seriousish nomic game. >On the fifteenth of each Agoran Month, the Cartographor SHALL >perform the following actions in sequence Yeah...don't create obligations to do something on a specific day. Not everyone checks this game each day. Ech, that was probably lost in translation somewhere and is another artifact of old Agoran terminology. Whatevs, I'll think of a way to fix it. On Tue, Nov 14, 2017 at 4:17 PM, Reuben Staley <[email protected]> wrote: > I'm done with a very, very rough draft of this proposal. Tell me how you all > think it looks. > > ========= > > Title: "Putting Agora on a Map" > AI: 2 > Author: Trigon > Co-Authors: > > The square brackets are not proposal text and all that jazz. > > [ PART I: Removing and Changing Stuff ] > > Repeal rules 2488, 2489, 2490, and 2491. > > [ I honestly tried to keep the estates, but these changes are so radical > that it wouldn't be compatible. ] > > Amend rule 2500 by replacing "2" with "6". > > Replace all instances of "1 Action Point" with "3 Action Points" in the > order they appear. > > [ Unlike most reforms, I want to keep AP around, mostly because the 2003 > version had "Action Units" which were a similar concept. I reworked it > though, so here you go. ] > > [PART II: Making Land] > > Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text: > > Arcadia is a land entirely defined by the Arcadian Map (the Map). > The Map is a record kept by the Office of the Cartographor. > > The Map divides Arcadia into a finite, discrete number of Units of > Land, or simply Land. Each Unit of Land is an indestructible asset > specified by a pair of integers known as its Latitude and > Longitude. > > Every unique pair of integers within the limits defined in the > Rules for Latitude and Longitude signifies an existent Unit of > Land. No other Units of Land exist. Units of Land SHALL only be > created or destroyed by changing the limits of Latitude and > Longitude defined in the Rules. > > All values for Latitude and Longitude MUST lie between -9 and +9, > inclusive. > > The Total Land Area of Arcadia is the number of existent Units of > Land defined by permissible Latitude and Longitude pairs. > > Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text: > > Any existent Land for which ownership has not been explicitly > changed belongs to Agora. > > Land belonging to Agora is called Public Land. Land belonging to > a contract is called Communal Land. Land belonging to any other > entity is called Private Land. Together, Communal Land and Private > Land are called Proprietary Land. > > Changes in Land ownership are secured, unless: > > 1. The Land Unit is Public, and the transfer is specifically > permitted by the rules; > > 2. The Land Unit is Communal, and the transfer is specifically > permitted by the Contract that owns it; > > 3. The Land Unit is Private, and the entity that owns it announces > the transfer. > > Re-enact rule 1995/0 (Power=2) "Land Types" with the text: > > Each Unit of Land SHALL have a single Land Type. Changes to Land > Type are secured. > > The phrase "Units of X", where X is a Land Type defined by the > Rules, is considered a synonym for "Units of Land that have Land > Type (or Subtype) X" > > When existent Land has not had its Type changed as explicitly > permitted by the Rules, or has a Type that is not currently > defined by the Rules, it is considered to have the Land Type of > Aether. Rules to the contrary nonwithstanding, Units of Aether > CANNOT be transferred from Agora, or owned by any entity other > than Agora. If Private or Public Land becomes Aether, the > Cartographor SHALL transfer it to Agora in a timely fashion. > > When an act specifies an alternating Land Type, the Land Type > chosen will be based upon the Land Type used as the previous > alternating Land Type, so that consecutive alternating Land Types > alternate between Black and White. In a timely fashion after a > Player notifies the Cartographor of an act that specifies an > alternating Land Type, the Cartographor MUST announce which Land > Type was used for that act. > > Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with > the text: > > The Cartographor is an office; its holder is recordkeepor for the > Land of Arcadia. > > The Cartographor's Weekly Report shall include: > > 1. the ownership and land type of all existing land; > 2. all changes in the ownership and land type of existing land > since the most recent report; and > 3. the location for the previous week and the current week of each > entity or instrument with a defined location. > > [ I renamed this from "Mapkeepor" to "Cartographor" because that's not a > good name for a thing. Yes, I know that the Cartographor existed > before as part of a different system, but it's unlikely > > Re-enact rule 1997/2 (Power=1), renaming it to "Defined Land Types" with > the text: > > In addition to Aether, the Land types Black and White are defined. > > Re-enact rule 1998/2 (Power=1) "Land Topology" with the text: > > Two Units of Land are Adjacent if they have the same Latitude, and > their Longitudes differ by exactly one; or they have the same > Longitude, and their Latitudes differ by exactly one. > > The Penguin Distance between two given Units of Land is the > minimum number of Single Waddles required to Travel from one of > the given Units to the other given Unit, where one Single Waddle > is the Penguin Distance required to Travel from one Unit of Land > to an Adjacent Unit of Land. > > Two Units of Land are said to be Connected by a specific Type of > Land if it is possible to travel from the first Unit to the second > by Waddling only over Land of that specific Type. > > Re-enact rule 1999/0 (Power=1) "Entity Location" with the text: > > Every Player SHALL each have a single defined Location > corresponding to a single Latitude, Longitude pair. > > No other Entity SHALL have a location unless it is defined in > other Rules. Changes to the Location of an Entity are secured. If > an Entity is specified by this Rule as having a defined Location, > but its Location has not been explicity set or changed, its > Location SHALL be set to (0, 0). > > Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text: > > Players CAN expend: > > 1. 1 AP to move from one Land Unit to an adjacent Unit if their > Land Types are the same and the destination is not Aether; > > 2. 2 AP to move from one Land Unit to an adjacent Unit if their > Land Types differ and the destination is not Aether; > > 3. 2 AP to set Land Type of a Land Unit which e owns to any Land > Type other than Aether, whether or not e is located at that > Land Unit. > > 4. 3 AP to set the Land Type of a random Land Unit that is > adjacent to the Entity's current location, is of type Aether, > and is owned by Agora, to an alternating Land Type. The > Cartographor SHALL make the random determination. In a timely > fashion after a Player notifies the Cartographor of this move, > the Cartographor SHALL announce which Land Unit, if any, is > changed by this action. This action has no effect if there are > no qualifying Land Units. > > 5. 4 AP to set the Land Type of eir current location to any Land > Type of eir choice other than Aether, if and only if the Unit > is owned by Agora. > > 6. 6 AP to set the Land Type of any Land Unit that is of type > Aether to an alternating Land Type. > > Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text: > > Every Agoran Week, if the number of units of Private Land is less > than one half the total number of units of Land, an auction SHALL > be initiated. For this auction, the announcer is the Cartographor, > the auctioneer is the Cartographor, the lots are chosen as such: > > 1. if there exist at least 3 Units of non-Aether Land in the > possession of Agora: any 3 such Units of Land, to be chosen by > the Cartographor; > > 2. if there exist fewer than 3 Units of non-Aether Land in the > possession of Agora: all such Units; > > and the minimum bid is 1 shiny. > > Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with > the text: > > On the fifteenth of each Agoran Month, the Cartographor SHALL > perform the following actions in sequence, and report these > changes in a timely fashion: > > 1. Every Land Unit, excluding (0, 0) that is not directly > connected to a unit of Aether, or is not connected by its own > type to a unit of Aether, shall be transformed to Aether. > > 2. Any entities whose locations are on land units so transformed > shall have their locations set to 0,0. > > 3. If any land unit so transformed is not property of Agora, it > becomes property of Agora. > > [PART III: Creating Jafitah] > > Create a new rule (Power=2) "Jafitah" with the text: > > [ Turns out G. made eir own proposal and had "Plats", which was too > close to the "Plots" that I made. Therefore, in order to make things > less confusing, I used the Sajem Tan word for "Land" instead. ] > > Jafitah (pronounced /jæfitɑ/, singular "jafit") are liquid assets > tracked by the Cartographor. > > In order to create a plot, the player who wishes to create it > SHALL specify one or more Land Units that are all connected by a > single Type that the plot is to be composed of. These land units > are considered the jafit's constituents. > > A player CAN create or destroy a plot by announcement by spending > 3 AP or 5 sh. > > If one or more units of land that make up a jafit ever have their > ownership or Land Type changed, then: > > 1. If the change would cause the constituent Land Units to cease > to be connected, then the jafit is destroyed; > > 2. otherwise, the plot is resized to exclude the Land Unit in > question. > > [ This needs to be worded better. Suggest fixes please. Thanks in > advance. ] > > Create a new rule (Power=2) "Zmetah" with the text: > > [ Okay, I'm just gonna call everything by Sajem Tan names because why > not. This one means "building" btw. ] > > Zmetah (pronounced /zmetɑ/, singular "zmet") are liquid assets > tracked by the Cartographor. In order for a zmet to exist, it MUST > be built on a jafit. Only one zmet is allowed per jafit. > > A player CAN create a zmet by announcement by paying specifying > which jafit e wants to build it on, specifying which type of zmet > e intends to build, and paying the corresponding build cost. > > If a player owns a zmet, e CAN, by announcement, use any powers > the zmet affords to em. > > If a player owns any zmetah with upkeep costs, e SHALL pay them > before the first day of the next Agoran month. Failing to do this > destroys the zmet. In the second to last week of the Agoran Month, > the Cartographor SHALL issue a humiliating public reminder to all > those who have not paid upkeep fees on any of eir zmetah. > > Create a new rule (Power=2) "Zmet Types" with the text: > > The following Zmet types are defined, along with all relevant > statistics: > > 1. Estate > - Build Cost: 10sh. > - Upkeep Cost: 10sh. > - Powers: The owner of an estate CAN choose to raise eir > voting power by one on up to X proposals, where X is the Nth > triangular number, where N is the amount of Land Units the > jafit which the estate is built on has. > > [ I hope that's clear so that someone can fix it lol. But seriously this > sucks. ] > > 2. Quarry > - Build Cost: 5sh. > - Upkeep Cost: 5sh. > - Powers: > > [ Depending on what economic reform proposal passes, Quarries will > either create shinies in the owner's possession, or it will do > something else related to shinies. > > Also, I need more ideas for this section. Overall though, I think > that this conveys the ideas I had in mind. Critique away! ] > > -- > Trigon -- >From V.J. Rada

