On Sat, 4 Nov 2017, Alex Smith wrote: > On Fri, 2017-11-03 at 23:13 -0700, Aris Merchant wrote: > > > Both Rests and Blots could be destroyed by destroying a matching number > > > of assets (Notes and Indulgences, respectively). So the modern analogue > > > would likely be a "negative shiny". > > > > That's another question. What should the rate be per blot? My guess > > would be that somewhere from 2 to 5 shinies would work best. > > 1, but an offence should be worth a varible number of blots by default. > (We used to indicate this via the Class of a Crime. A Note was more > valuable than a Shiny is, though, so you'd have to increase the classes > if you wanted to keep the punishments at a similar level.)
Do you think we might coordinate to do the multiple currency thing, because when we had that we found that the relative value of removing blots was very volatile (when fluctuating against the cost of a proposal).