While you're at it, could you rename Economics as Shinies?

On 10/25/2017 09:29 PM, Nic Evans wrote:
> In the interest of collaborating with everyone else that is working on
> econ-related proposals, I'm posting the drafts of my Econ Overhaul as
> they get written. Here's the first one. Would love any feedback.
>
> # Shinies
>
> Amend 2483 'Economics' to read, in full:
>
>    Shinies (singular "shiny", abbreviated "sh.") are a liquid currency
>    and the official currency of Agora.
>
>    If Agora would own shinies, they are instead destroyed.
>
>    The Treasuror is the recordkeepor for shinies.
>
> Repeal 2487 'Shiny Supply Level'
>
> Amend 2496 'Rewards' to read, in full:
>
>    A Reward is a specified amount of shinies associated with a Reward
>    Condition. For each time a player meets a Reward Condition, e CAN
>    and MAY claim the specified award, by announcement, exactly once
>    within 24 hours of meeting the Reward Condition.
>
>    When a player 'claims' a Reward, the specified number of shinies are
>    created in eir possession.
>
>    Below is an exhaustive list of Reward Conditions and eir rewards:
>
>    * Being the author of an adopted proposal: 5 sh.
>
>    * Judging a CFJ that e was assigned to: 5 sh.
>
>    * Publishing a duty-fulfilling report: 5 sh. This reward
>      can only be claimed once per office per week for a weekly report
>      and once per office per month for a monthly report.
>
>    * Resolving an Agoran Decision for the first time this week: 5 sh.
>
>    * Having a Thesis pass peer-review and be granted a Degree based on
>      its merit: 20 sh.
>
> [NOTE: I removed the Pend Reward.]
>
> [TODO: Add definitions to better distinguish first drafts of reports and
> amended reports.]
>
> [TODO: Replace blue cards with fines. Players get fined for bad reports
> and mooted judgements. If they can't pay the fine, they can be carded.]
>
> Repeal 2497 'Floating Value'
>
> Repeal 2499 'Welcome Packages'
>
> Repeal 2508 'Community Chest'
>
> Amend 2516 to read, in full:
>
>    As part of eir monthly duties, the Secretary SHALL, for every player,
>    create in eir possession 50 shinies.
>
>    As part of eir weekly duties, the Secretary SHALL, for every player
>    that registered in the last week, create in eir possession 50
>    shinies.
>
> [NOTE: 50 is enough to perform 5 actions under the Triangular Costs
> paradigm, and still have a bit left over.]
>
> Repeal 2500 'Action Points'
>
> Enact a new Power 1 rule titled 'Triangular Costs' with the following
> text:
>
>    Action Cost is a player switch, with possible values of triangular
>    numbers, and default value of 1. At the beginning of every month,
>    every player's Action Cost is set to 1.
>
> [NOTE: I have no explanation for using triangular numbers except it
> feels good.]
>
> Amend 2445 'How to Pend a Proposal' by replacing the paragraphs
> starting with 'a)' and 'b)' with:
>
>    a) by spending 1 Pending Ticket, OR
>
>    b) by paying eir Action Cost in shinies. Eir Action Cost is then
>       flipped to the next highest triangular number.
>
> Amend 991 'Calls for Judgement' by replacing the paragraphs starting
> with 'a)' and 'b)' with:
>
>    a) by spending 1 CFJ Ticket, OR
>
>    b) by paying eir Action Cost in shinies. Eir Action Cost is then
>       flipped to the next highest triangular number.
>
> # Estates
>
> [TODO: All of this]
>
> # Stamps
>
> Amend 2498 'Economic Wins' by changing its title to "Stamps"
> and amending it to read in full:
>
>    Stamps are an asset. The Treasuror is the recordkeepor of Stamps.
>
>    Each stamp has an associated Series and Value. The Series of a Stamp
>    is assigned at its creation.
>
>    The Value of a given stamp is the current total number of stamps
>    divided by the current total number of stamps within the same Series.
>
> Create a new Power 1 rule titled "Stamp Collections" with the following
> text:
>
>    A Collection is any three stamps fitting some condition. A Collection
>    has a Value, and CAN be destroyed by announcement to create that
>    value in shinies.
>
>    A Set is a Collection where all stamps are of the same Series. A set
>    has a value equal to three time the sum of the values of the stamps
>    in it.
>
>    A Run is a Collection where all stamps are of different Series. A run
>    has a value equal to the sum of the values of the stamps in it.
>
>    A player MAY destroy any Collection e owns by announcement to create,
>    in eir possession, the Collection's Value in shinies.
>
>    When the Treasuror publishes eir weekly report, e SHALL destroy
>    any Collections any player owns to create, in that player's
>    possession, the Collection's Value in shinies.
>
> TODO: Weekly, Agora either auctions any stamps it has or creates three
> of the same Series, randomly chosen from the list of current players,
> and auctions them.
>
>


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