On Fri, Oct 13, 2017 at 7:07 PM, Kerim Aydin <ke...@u.washington.edu> wrote:
>
>
> On Fri, 13 Oct 2017, Aris Merchant wrote:
>> I considered that. There is a significant advantage to this though, in
>> that 1. people are likely to try to spend things that have to be
>> destroyed and 2. this means that rules will almost have the intended
>> effect. However, I agree that my current implementation is messy, and
>> worse, overly magical. I want to keep the destroy or transfer bit, but
>> I think its reasonable to expect rule/contract authors to be a little
>> more careful. I'm going to remove the "if its indestructible" bit, and
>> have it just always default to transferring. Are you okay with that?
>
> No worries - if you have reasons for keeping it destroy/transfer other
> than as just an AP kludge, cool - I'll help you wordsmith the next draft.

Below is an updated draft.

-Aris

---
Title: Spending Fix v2
Adoption index: 3.0
Author: Aris
Co-authors: G.

Amend Rule 2166, "Assets", by inserting the paragraph

  "To spend an asset is to pay or destroy it for the purpose of doing some other
  action or fulfilling an obligation by announcement; if the action would not
  be completed, the obligation would not be at least partially fulfilled, or
  more of the asset would be spent than is needed to perform the action/fulfill
  the obligation, then the attempt to spend fails. Whether the asset must be
  payed or destroyed is determined by what is needed to perform the action or
  satisfy the obligation. If the entity defining or enabling the action or
  creating the obligation does not specify which is necessary, but merely that
  the asset must be spent, and if no other rule intervenes, then it is
  transferred to Agora."

after the paragraph beginning "An asset generally CAN be transferred..."

Amend Rule 2500, "Action Points", by changing it to read in full:

  Action Points (AP) are a fixed destructible untracked currency. At the
  beginning of each Agoran Week, all Action Points are destroyed and 2 Action
  Points are created in the possession of each player. It is IMPOSSIBLE
  for Action Points to be gained in any other way. Action Points are spent by
  being destroyed.

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