Here's my draft of a fix to the spending definition. It defines spending as being whichever of transferring or destroying is needed to do an action, with a somewhat convoluted fallback (designed to attempt to capture intent) if the enabling entity just said spending. Since there's no point having two definitions of spending, and since I've never been comfortable with having action points just be a floating thing, this makes them a fixed destructible currency. People are welcome to make them liquid in a future proposal if they want to, but for now I'm keeping existing behavior.
Note that I think I'm almost done with my contracts proposal. I have more time than usual this weekend, so I will hopefully be able to respond to any objections quickly enough to get it in to this week's distribution. I'm going to put this proposal in as a redundant copy in case the main contracts proposal fails or is delayed for some reason. -Aris --- Title: Spending Fix Adoption index: 3.0 Author: Aris Co-authors: G. Amend Rule 2166, "Assets", by inserting the paragraph "To spend an asset is to pay or destroy it for the purpose of doing some other action or fulfilling an obligation; if the action would not be completed, the obligation would not be at least partially fulfilled, or more of the asset would be spent than is needed to perform the action/fulfill the obligation, then the attempt to spend fails. Whether the asset must be spent or payed is determined by what is needed to perform the action. If the entity defining or enabling the action oes not specify which is necessary, but merely that the asset must be spent, then the asset is destroyed if it is destructible and payed (to Agora unless otherwise specified) if it is indestructible." after the paragraph beginning "An asset generally CAN be transferred..." Amend Rule 2500, "Action Points", by changing it to read in full: Action Points (AP) are a fixed destructible untracked currency. At the beginning of each Agoran Week, a number of Action Points is created in the possession of each player such that e has 2 Action Points. It is IMPOSSIBLE for Action Points to be gained in any other way.