> Amend Rule 2166, "Assets", by inserting the paragraph
> 
>   "To spend an asset is to pay or destroy it for the purpose of doing some 
> other
>   action or fulfilling an obligation; if the action would not be completed, 
> the
>   obligation would not be at least partially fulfilled, or more of the asset
>   would be spent than is needed to perform the action/fulfill the obligation,
>   then the attempt to spend fails. Whether the asset must be spent or payed
>   is determined by what is needed to perform the action. If the entity 
> defining
>   or enabling the action oes not specify which is necessary, but merely that
>   the asset must be spent, then the asset is destroyed if it is destructible 
> and
>   payed (to Agora unless otherwise specified) if it is indestructible."
> 
> after the paragraph beginning "An asset generally CAN be transferred..."
> 
> Amend Rule 2500, "Action Points", by changing it to read in full:
> 
>   Action Points (AP) are a fixed destructible untracked currency. At the
>   beginning of each Agoran Week, a number of Action Points is created in the
>   possession of each player such that e has 2 Action Points. It is IMPOSSIBLE
>   for Action Points to be gained in any other way.

Two points:

- Make it a full mechanism, e.g. "to spend something, you announce what you're
trying to purchase and indicate that it has a cost [option, do you have to 
specify
the exact cost or not]."  Then we can get rid a lot of the "spend by 
announcement"
clauses because 'by announcement' will be captured in the 'spend' definition, 
and
the definition says what facts you have to supply in the announcement.


- I think it's a bit confusing and unneeded to allow the "transfer or destroy"
to both be "spend".   How about defining "spend" as transfer only and then 
wording AP like this:

"At the beginning of each week, all AP are destroyed, and 2 are created in the
possession of each player".  This means all spends can be transfers, and the 
AP that go to Agora are destroyed each week.  [also, don't know if it's
by bug or feature, but your version unused AP accumulate from week to week].
(Oh, also add that 2 AP are created in a player's possession when e registers).

This would make the definition itself much much simpler, though the AP rule
would be a little longer.
















Reply via email to