On Fri, Oct 13, 2017 at 5:22 PM, Aris Merchant <thoughtsoflifeandligh...@gmail.com> wrote: > Here's my draft of a fix to the spending definition. It defines > spending as being whichever of transferring or destroying is needed to > do an action, with a somewhat convoluted fallback (designed to attempt > to capture intent) if the enabling entity just said spending. Since > there's no point having two definitions of spending, and since I've > never been comfortable with having action points just be a floating > thing, this makes them a fixed destructible currency. People are > welcome to make them liquid in a future proposal if they want to, but > for now I'm keeping existing behavior. > > Note that I think I'm almost done with my contracts proposal. I have > more time than usual this weekend, so I will hopefully be able to > respond to any objections quickly enough to get it in to this week's > distribution. I'm going to put this proposal in as a redundant copy in > case the main contracts proposal fails or is delayed for some reason. > > -Aris > --- > Title: Spending Fix > Adoption index: 3.0 > Author: Aris > Co-authors: G. > > Amend Rule 2166, "Assets", by inserting the paragraph > > "To spend an asset is to pay or destroy it for the purpose of doing some > other > action or fulfilling an obligation; if the action would not be completed, > the > obligation would not be at least partially fulfilled, or more of the asset > would be spent than is needed to perform the action/fulfill the obligation, > then the attempt to spend fails. Whether the asset must be spent or payed > is determined by what is needed to perform the action. If the entity > defining > or enabling the action oes not specify which is necessary, but merely that > the asset must be spent, then the asset is destroyed if it is destructible > and > payed (to Agora unless otherwise specified) if it is indestructible." > > after the paragraph beginning "An asset generally CAN be transferred..." > > Amend Rule 2500, "Action Points", by changing it to read in full: > > Action Points (AP) are a fixed destructible untracked currency. At the > beginning of each Agoran Week, a number of Action Points is created in the > possession of each player such that e has 2 Action Points. It is IMPOSSIBLE > for Action Points to be gained in any other way.
Typo "oes" should be "does". -Aris