On 08/24/17 11:56, Cuddle Beam wrote: > I thought people were over that.
I just think it's a poor blueprint to model yourself after, apt as it may be. > > On Thu, Aug 24, 2017 at 6:20 PM, Nic Evans <nich...@gmail.com > <mailto:nich...@gmail.com>> wrote: > > > > On 08/24/17 10:06, Cuddle Beam wrote: >> I bring up Blognomic a lot tbh but I bring Agora up a lot in >> Blognomic too. I strive to improve stuff for both via sharing >> stuff between them, a bit like how tea was brought from China to >> Britain and become super cool stuff in both places. > > https://en.wikipedia.org/wiki/First_Opium_War > <https://en.wikipedia.org/wiki/First_Opium_War> > >> >> Also, it's cool to know that a guide has been made historically. >> I think that coalescing that tendency into a rule or something >> somehow would make it more perpetual. >> >> On Thu, Aug 24, 2017 at 4:57 PM, Kerim Aydin >> <ke...@u.washington.edu <mailto:ke...@u.washington.edu>> wrote: >> >> >> >> On Thu, 24 Aug 2017, Cuddle Beam wrote: >> > However, turning into a dynastic nomic would be too much of a >> drastic change I feel, >> > so I feel like a better solution would be to make >> "tradition" and "play custom" EXPLICIT, if we want >> > to make it matter. Or at least, much more easily >> accessible, like a handbook, so that without needing >> > to run into problems or having to suckle on teats, someone >> can have enough independence to play the >> > game on their own, just like how someone can grab a >> playstation controller and instantly play versus >> > needing to pester others or deal with a massive, not >> particularly didactic archive which is only going >> > to get larger and harder to use for any newcomer. >> >> Sorry if the previous post was too snarky. So, I think all >> of us totally agree that it would >> be great to have a guide. The rules annotations are out of >> date. We don't have a simplified >> intro. But beyond saying that, no one's sat down to produce >> one. Or produce cross-linked >> rules and cases, or some other nice interface. If someone >> did, it would be welcomed. I think, >> every few years, someone makes one, maintains it for a year, >> then stops. It would be great if >> someone did again. >> >> But also, remember that some board games are simple, some are >> long and involved. And sometimes >> players want a game long and involved. You don't cut all the >> rules out of Star Fleet Battles to >> make it more like Flux - if you want Flux, you go play Flux. >> Similarly, if you want BlogNomic, >> you know where to find it :). >> >> -G. >> >> > >
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