On Thu, 24 Aug 2017, Cuddle Beam wrote: > However, turning into a dynastic nomic would be too much of a drastic change > I feel, > so I feel like a better solution would be to make "tradition" and "play > custom" EXPLICIT, if we want > to make it matter. Or at least, much more easily accessible, like a handbook, > so that without needing > to run into problems or having to suckle on teats, someone can have enough > independence to play the > game on their own, just like how someone can grab a playstation controller > and instantly play versus > needing to pester others or deal with a massive, not particularly didactic > archive which is only going > to get larger and harder to use for any newcomer.
Sorry if the previous post was too snarky. So, I think all of us totally agree that it would be great to have a guide. The rules annotations are out of date. We don't have a simplified intro. But beyond saying that, no one's sat down to produce one. Or produce cross-linked rules and cases, or some other nice interface. If someone did, it would be welcomed. I think, every few years, someone makes one, maintains it for a year, then stops. It would be great if someone did again. But also, remember that some board games are simple, some are long and involved. And sometimes players want a game long and involved. You don't cut all the rules out of Star Fleet Battles to make it more like Flux - if you want Flux, you go play Flux. Similarly, if you want BlogNomic, you know where to find it :). -G.