On Thu, 24 Aug 2017, Cuddle Beam wrote:
> However, turning into a dynastic nomic would be too much of a drastic change 
> I feel, 
> so I feel like a better solution would be to make "tradition" and "play 
> custom" EXPLICIT, if we want
> to make it matter. Or at least, much more easily accessible, like a handbook, 
> so that without needing 
> to run into problems or having to suckle on teats, someone can have enough 
> independence to play the
> game on their own, just like how someone can grab a playstation controller 
> and instantly play versus
> needing to pester others or deal with a massive, not particularly didactic 
> archive which is only going
> to get larger and harder to use for any newcomer. 

Sorry if the previous post was too snarky.  So, I think all of us totally agree 
that it would
be great to have a guide.  The rules annotations are out of date.  We don't 
have a simplified
intro.  But beyond saying that, no one's sat down to produce one.  Or produce 
cross-linked
rules and cases, or some other nice interface.  If someone did, it would be 
welcomed.  I think,
every few years, someone makes one, maintains it for a year, then stops.  It 
would be great if
someone did again.

But also, remember that some board games are simple, some are long and 
involved.  And sometimes
players want a game long and involved.  You don't cut all the rules out of Star 
Fleet Battles to
make it more like Flux - if you want Flux, you go play Flux.  Similarly, if you 
want BlogNomic,
you know where to find it :).

-G.

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