I thought people were over that.

On Thu, Aug 24, 2017 at 6:20 PM, Nic Evans <nich...@gmail.com> wrote:

>
>
> On 08/24/17 10:06, Cuddle Beam wrote:
>
> I bring up Blognomic a lot tbh but I bring Agora up a lot in Blognomic
> too. I strive to improve stuff for both via sharing stuff between them, a
> bit like how tea was brought from China to Britain and become super cool
> stuff in both places.
>
>
> https://en.wikipedia.org/wiki/First_Opium_War
>
>
> Also, it's cool to know that a guide has been made historically. I think
> that coalescing that tendency into a rule or something somehow would make
> it more perpetual.
>
> On Thu, Aug 24, 2017 at 4:57 PM, Kerim Aydin <ke...@u.washington.edu>
> wrote:
>
>>
>>
>> On Thu, 24 Aug 2017, Cuddle Beam wrote:
>> > However, turning into a dynastic nomic would be too much of a drastic
>> change I feel,
>> > so I feel like a better solution would be to make "tradition" and "play
>> custom" EXPLICIT, if we want
>> > to make it matter. Or at least, much more easily accessible, like a
>> handbook, so that without needing
>> > to run into problems or having to suckle on teats, someone can have
>> enough independence to play the
>> > game on their own, just like how someone can grab a playstation
>> controller and instantly play versus
>> > needing to pester others or deal with a massive, not particularly
>> didactic archive which is only going
>> > to get larger and harder to use for any newcomer.
>>
>> Sorry if the previous post was too snarky.  So, I think all of us totally
>> agree that it would
>> be great to have a guide.  The rules annotations are out of date.  We
>> don't have a simplified
>> intro.  But beyond saying that, no one's sat down to produce one.  Or
>> produce cross-linked
>> rules and cases, or some other nice interface.  If someone did, it would
>> be welcomed.  I think,
>> every few years, someone makes one, maintains it for a year, then stops.
>> It would be great if
>> someone did again.
>>
>> But also, remember that some board games are simple, some are long and
>> involved.  And sometimes
>> players want a game long and involved.  You don't cut all the rules out
>> of Star Fleet Battles to
>> make it more like Flux - if you want Flux, you go play Flux.  Similarly,
>> if you want BlogNomic,
>> you know where to find it :).
>>
>> -G.
>>
>>
>
>

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