I just wanted to mention that I have an alternate stamp proposal which I haven't quite had the time to flesh out, but it should be reasonably easy to change to if I write things carefully.
天火狐 On 30 June 2017 at 09:45, Publius Scribonius Scholasticus < p.scribonius.scholasti...@googlemail.com> wrote: > If you increase AP to 5 per week, I will pend it. > ---- > Publius Scribonius Scholasticus > p.scribonius.scholasti...@gmail.com > > > > > On Jun 30, 2017, at 6:46 AM, Nic Evans <nich...@gmail.com> wrote: > > > > Oops, I forgot to change everyone's balance. > > > > Also if there's no substantial problems noticed, I'd really appreciate > > having this pended before the next proposal pool (I don't have any > > shinies). > > > > I withdraw Economics Overhaul. > > > > I submit the following proposal: > > > > --------------------------------- > > > > Title: Economics Overhaul v2 > > AI: 2.0 > > Author: nichdel > > Co-authors: o, grok, Aris > > > > Repeal R2484 "Payday". > > > > Amend the rule titled "Assets" by, after the paragraph that starts with > > "An asset generally CAN be transferred", adding: > > > > When a rule indicates transfering an amount that is not a natural > > number, the specified amount is rounded up to the nearest natural > > number. > > > > And by, after the paragraph that starts "The "x balance of an entity"", > > adding: > > > > When a player causes one or more balances to change, e is ENCOURAGED > > to specify the resulting balance(s). Players SHOULD NOT specify > > inaccurate balances. > > > > {Just intended to make balance tracking easier inbetween Secretary > > reports} > > > > Enact a Power 1 rule titled "Rewards" with the following text: > > > > A Reward is a specified amount of shinies associated with a Reward > > Condition. For each time a player meets a Reward Condition, e MAY > > claim the specified award exactly once within 24 hours of meeting the > > Reward Condition. > > > > When a player 'claims' a Reward, Agora transfers the specified number > > of shinies to the player. > > > > Below is an exhaustive list of Reward Conditions and eir rewards: > > > > * The following two only apply to proposals that were pended via > > spending shinies: > > > > - Being the author of an adopted proposal: 1/40th the current > > Floating Value. > > > > - Being the pender of an adopted proposal: 1/40th the current > > Floating Value. > > > > * Judging a CFJ, that was created via spending shinies, that e was > > assigned to: 1/20th the current Floating Value. > > > > * Publishing a duty-fulfilling report: 5 shinies. > > > > * Resolving an Agoran Decision for the first time this week: 5 > > shinies. > > > > Enact a Power 1 rule titled "Floating Value" with the following text: > > > > Floating Value is a natural switch. When e publishes eir Weekly > > Report, the Secretary SHALL flip the Floating Value to Agora's shiny > > balance. > > > > Set every players's shiny balance to 0. > > > > Set Agora's shiny balance to 1000. > > > > Set the Floating Value to 200. > > > > Enact a Power 1 rule titled "Economic Wins" with the following text: > > > > Stamps are an asset, identified by eir creator and tracked by the > > Secretary. > > > > The Stamp Value is always 1/5th the current Floating Value. > > > > Once per month, a player MAY, by announcement, transfer to Agora the > > Stamp Value, in shinies, to create a Stamp. > > > > Players MAY, by announcement, destroy a Stamp and cause Agora to > > transfer the Stamp Value, in shinies, to em. > > > > While a player has Stamps made by at least 10 different players e MAY > > destroy 10 stamps made by 10 different players by announcement to win > > the game. > > > > Enact a Power 1 rule titled "Welcome Packages" with the following text: > > > > If a player has not received a Welcome Package since e most recently > > registered, any player MAY cause em to receive one by announcement. > > > > When a player receives a Welcome Package, Agora transfers 50 shinies > > to em. > > > > Enact a Power 1 rule titled "Action Points" with the following text: > > > > At the beginning of every Agoran Week, every player has 2 Action > > Points. When a player 'spends' an Action Point, e has one less > > Action Point. If a player has 0 Action Points, e may not spend any > > more Action Points, rules to the contrary notwithstanding. > > > > Amend R2445 "How to Pend a Proposal" to read, in full: > > > > Imminence is a switch, tracked by the Promotor, possessed by > > proposals in the Proposal Pool, whose value is either "pending" or > > "not pending" (default). > > > > Any player CAN flip a specified proposal's imminence to "pending" by > > announcement by: > > > > a) spending 1 Action Point, OR > > > > b) spending 1/20th the Floating Value in shinies. > > > > Amend R991 "Calls for Judgment" by replacing the first paragaraph with > > the following: > > > > Any person (the initiator) can initiate a Call for Judgement (CFJ, > > syn. Judicial Case), specifying a statement to be inquired into: > > > > a) by announcement, and spending 1 Action Point, OR > > > > b) by announcement, and spending 1/20th the Floating Value in > > shinies, OR > > > > c) by announcement if e is not a player. > > > > When a person initiates a Call for Judgment, e may optionally bar one > > person from the case. > > > > > >