What about have an AP level that can be changed by announcement. ---- Publius Scribonius Scholasticus p.scribonius.scholasti...@gmail.com
> On Jun 29, 2017, at 6:56 PM, Nic Evans <nich...@gmail.com> wrote: > > I anticipate the low AP level to be an objection here. Instead of > deciding on one myself, I figured it'd be easier for anyone who objects > to just introduce a proposal to change it immediately after adoption. > > > On 06/29/17 20:42, Nic Evans wrote: >> Features: >> >> - CFJs and Proposals can be made by spending shinies OR by using AP. >> AP works like SP, each player getting 2 non-accruing AP a week. >> Actions taken using AP can't award shinies, so there's reasons to not >> use your AP. >> >> - Shinies can be used to buy Stamps. Possessing Stamps made by 10 >> different players allows you to win. >> >> - Players claim shinies for meeting conditions, rather than being >> given them by Secretary. This stops inactive players from accruing >> them and eases the Secretary's load. >> >> - Costs and Payouts for several things are based on Floating Value. >> FV changes weekly and is based on Agora's balance. This allows both >> price speculation and manipulation, but indirectly and distributed >> enough to not be completely controllable. >> >> - Welcome Packages, which right now just get players started in the >> economy but could eventually be used to give other assets as well. >> >> >> I submit the following proposal: >> >> --------------------------------- >> >> Title: Economics Overhaul >> AI: 2.0 >> Author: nichdel >> Co-authors: o, grok, Aris >> >> Repeal R2484 "Payday". >> >> Amend the rule titled "Assets" by, after the paragraph that starts with >> "An asset generally CAN be transferred", adding: >> >> When a rule indicates transfering an amount that is not a natural >> number, the specified amount is rounded up to the nearest natural >> number. >> >> And by, after the paragraph that starts "The "x balance of an entity"", >> adding: >> >> When a player causes one or more balances to change, e is ENCOURAGED >> to specify the resulting balance(s). Players SHOULD NOT specify >> inaccurate balances. >> >> {Just intended to make balance tracking easier inbetween Secretary >> reports} >> >> Enact a Power 1 rule titled "Rewards" with the following text: >> >> A Reward is a specified amount of shinies associated with a Reward >> Condition. For each time a player meets a Reward Condition, e MAY >> claim the specified award exactly once within 24 hours of meeting the >> Reward Condition. >> >> When a player 'claims' a Reward, Agora transfers the specified number >> of shinies to the player. >> >> Below is an exhaustive list of Reward Conditions and eir rewards: >> >> * The following two only apply to proposals that were pended via >> spending shinies: >> >> - Being the author of an adopted proposal: 1/40th the current >> Floating Value. >> >> - Being the pender of an adopted proposal: 1/40th the current >> Floating Value. >> >> * Judging a CFJ, that was created via spending shinies, that e was >> assigned to: 1/20th the current Floating Value. >> >> * Publishing a duty-fulfilling report: 5 shinies. >> >> * Resolving an Agoran Decision for the first time this week: 5 >> shinies. >> >> Enact a Power 1 rule titled "Floating Value" with the following text: >> >> Floating Value is a natural switch. When e publishes eir Weekly >> Report, the Secretary SHALL flip the Floating Value to Agora's shiny >> balance. >> >> Set the Floating Value to 200. >> >> Enact a Power 1 rule titled "Economic Wins" with the following text: >> >> Stamps are an asset, identified by eir creator and tracked by the >> Secretary. >> >> The Stamp Value is always 1/5th the current Floating Value. >> >> Once per month, a player MAY, by announcement, transfer to Agora the >> Stamp Value, in shinies, to create a Stamp. >> >> Players MAY, by announcement, destroy a Stamp and cause Agora to >> transfer the Stamp Value, in shinies, to em. >> >> While a player has Stamps made by at least 10 different players e MAY >> destroy 10 stamps made by 10 different players by announcement to win >> the game. >> >> Enact a Power 1 rule titled "Welcome Packages" with the following text: >> >> If a player has not received a Welcome Package since e most recently >> registered, any player MAY cause em to receive one by announcement. >> >> When a player receives a Welcome Package, Agora transfers 50 shinies >> to em. >> >> Enact a Power 1 rule titled "Action Points" with the following text: >> >> At the beginning of every Agoran Week, every player has 2 Action >> Points. When a player 'spends' an Action Point, e has one less >> Action Point. If a player has 0 Action Points, e may not spend any >> more Action Points, rules to the contrary notwithstanding. >> >> Amend R2445 "How to Pend a Proposal" to read, in full: >> >> Imminence is a switch, tracked by the Promotor, possessed by >> proposals in the Proposal Pool, whose value is either "pending" or >> "not pending" (default). >> >> Any player CAN flip a specified proposal's imminence to "pending" by >> announcement by: >> >> a) spending 1 Action Point, OR >> >> b) spending 1/20th the Floating Value in shinies. >> >> Amend R991 "Calls for Judgment" by replacing the first paragaraph with >> the following: >> >> Any person (the initiator) can initiate a Call for Judgement (CFJ, >> syn. Judicial Case), specifying a statement to be inquired into: >> >> a) by announcement, and spending 1 Action Point, OR >> >> b) by announcement, and spending 1/20th the Floating Value in >> shinies, OR >> >> c) by announcement if e is not a player. >> >> When a person initiates a Call for Judgment, e may optionally bar one >> person from the case. >> >> > >
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