On Tue, 12 Jan 2010, Sean Hunt wrote: > - If a player purports to pay a fee, and e CANNOT do so only by reason of > having too few ergs, the action takes place anyways and all eir ergs > are destroyed. This is platonic. > - After it's discovered, the player gains two Resistors. This is Pragmatic.
I think this is too harsh and also too permissive. Most often, this will happen by mistake, and if pointed out within a few days, it's better to just call it a null-op. It's too permissive in that, if at any time we count on high fees to prevent a power-play (which is desirable), then anyone can still make the power play at the cost of resistors. This really just makes resistors into a debt/credit instrument with interest. Which is ok, but if that's what you want, you need to develop a full system checks and balances that's beyond the scope of the first simplifying proposal IMO. -G.