On Tue, 12 Jan 2010, Sean Hunt wrote:
> - If a player purports to pay a fee, and e CANNOT do so only by reason of
>   having too few ergs, the action takes place anyways and all eir ergs
>   are destroyed. This is platonic.
> - After it's discovered, the player gains two Resistors. This is Pragmatic.

I think this is too harsh and also too permissive.  Most often, this
will happen by mistake, and if pointed out within a few days, it's better
to just call it a null-op.  It's too permissive in that, if at any time
we count on high fees to prevent a power-play (which is desirable), then
anyone can still make the power play at the cost of resistors.

This really just makes resistors into a debt/credit instrument with 
interest.  Which is ok, but if that's what you want, you need to develop a 
full system checks and balances that's beyond the scope of the first 
simplifying proposal IMO.

-G.



Reply via email to