On Mon, 11 Jan 2010, Ed Murphy wrote:
>>       Ergs are a class of fixed assets and a measure of each Player's
>>       energy; to increase or decrease an entity's energy is to change
>>       the number of ergs in eir possession.  Ownership of Ergs is
>>       restricted to players.
>
> Let's get the basic framework into place first, but how about later
> extending it with capacitors and resistors?

I was thinking about going in the impulse, force, mass and acceleration 
direction myself, but that works too... 


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