On Mon, 11 Jan 2010, Ed Murphy wrote: >> Ergs are a class of fixed assets and a measure of each Player's >> energy; to increase or decrease an entity's energy is to change >> the number of ergs in eir possession. Ownership of Ergs is >> restricted to players. > > Let's get the basic framework into place first, but how about later > extending it with capacitors and resistors?
I was thinking about going in the impulse, force, mass and acceleration direction myself, but that works too...