On Wed, 2009-03-25 at 19:12 +0100, Jonatan Kilhamn wrote: > Okay, I guess I didn't really know exactly what was allowed since I > just read "outline changes to the gamestate". The only thing I can see > that would stop it is that it requires higher power than the 1 it gets > from adoption index, but then again I don't have that high search-fu, > so if anyone points out which rule it is I will retract the proposal.
The problem is that you'd only create half an obligation, or so. A breach of an obligation can't be punished (Rule 1504) unless it was specified in some rule; and although I can imagine a proposal creating a platonic, power-1 obligation floating around in nomicspace somewhere, the rules wouldn't recognise that it existed. Likewise, rule 2160 also cares about obligations, but again only ones enforced by the rule. So the point is that if you want to do something non-instantaneous, you should put it into the rules, or the rules won't notice. -- ais523