comex wrote: > Reminds me of the card game where, on your turn, you have to place > down one or more cards of a certain number, and say what you're > putting down ("two fives")-- except you can lie and put down different > cards than what you say. If someone else calls you out on lying, > you're punished if he's right, but he's punished if he's wrong. The > fun of the game therefore mainly comes from breaking the rules without > being called on it. > (yeah, I forget the name) Either Cheat or I Doubt It, depending on who you play with. When I play it (and there are multiple rulesets available for playing it, some of which are broken, by the way), I feel free to put down the wrong cards; however, that's because even though putting down the wrong cards is challenged by a call of "Cheat!", it doesn't violate the rules of the game.
Another interesting data point: I was playing Cheat with a single deck of cards with some friends. Someone called "two fives", and put down two cards. So I called "three fives", and put down the other two fives, in a squared-up way so other players could not easily count the number of cards I'd played. The other player had been 'honest' with their play, so immediately challenged me, knowing that I could not have put three fives on top of the deck (because e'd just played two of them and there were only 4 in the deck). When the top three cards of the deck were inspected, they all turned out to be fives, obviously. At this point, I admitted what had happened; and the other players there considered it to be unacceptable to lie about the number of cards played, even though it was acceptable to lie about their values. (Then we took the move back and continued as if the illegal move hadn't been played, which is a common solution to the rules being broken in most games.) -- ais523
<<winmail.dat>>