Applied :) Florian Köberle a écrit : > Those help to find out what request the random numbers and if you know that > then you know where the differences are between turn master and non turn > master. > --- > src/ai/ai_shoot_module.cpp | 2 ++ > src/graphic/polygon.cpp | 10 ++++++++-- > src/network/randomsync.cpp | 7 +++---- > src/object/physical_obj.cpp | 12 ++++++++---- > src/team/teams_list.cpp | 1 + > 5 files changed, 22 insertions(+), 10 deletions(-) > > diff --git a/src/ai/ai_shoot_module.cpp b/src/ai/ai_shoot_module.cpp > index a8778c6..c14fe58 100644 > --- a/src/ai/ai_shoot_module.cpp > +++ b/src/ai/ai_shoot_module.cpp > @@ -210,6 +210,7 @@ bool AIShootModule::SelectFiringWeapon(double > /*shoot_angle*/) const > > // randomly choose a good one > // TODO: in the future add logic to discriminate between weapons > + MSG_DEBUG("random.get", "AIShootModule::SelectFiringWeapon(...)"); > uint selected = RandomSync().GetUint(0, count-1); > ActiveTeam().SetWeapon(usable_weapons.at(selected)); > > @@ -502,6 +503,7 @@ void AIShootModule::BeginTurn() > SetStrategy(NO_STRATEGY); > > // Choose random direction for the moment > + MSG_DEBUG("random.get", "AIShootModule::BeginTurn(...)"); > ActiveCharacter().SetDirection( > RandomSync().GetBool()?DIRECTION_LEFT:DIRECTION_RIGHT ); > } > > diff --git a/src/graphic/polygon.cpp b/src/graphic/polygon.cpp > index 196be21..283a218 100644 > --- a/src/graphic/polygon.cpp > +++ b/src/graphic/polygon.cpp > @@ -474,6 +474,7 @@ Point2d Polygon::GetRandomUpperPoint() > std::vector<Point2d>::iterator point = transformed_shape.begin(); > Point2d tmp, previous; > tmp = *point; > + MSG_DEBUG("random.get", "Polygon::GetRandomUpperPoint()"); > int start = RandomSync().GetInt(0, GetNbOfPoint()); > int i; > for(i = 0; i < start; i++) > @@ -526,8 +527,11 @@ void Polygon::AddRandomCurve(const Point2d& start, const > Point2d& end, > if(add_first_point) > AddPoint(start); > for (int i = 1; i < num_steps - 1; i++) { > - AddPoint(start + (step * i) + > Point2d(RandomSync().GetDouble(-x_random_offset, x_random_offset), > - > RandomSync().GetDouble(-y_random_offset, y_random_offset))); > + MSG_DEBUG("random.get", "Polygon::AddRandomCurve(...)"); > + double x = RandomSync().GetDouble(-x_random_offset, x_random_offset); > + MSG_DEBUG("random.get", "Polygon::AddRandomCurve(...)"); > + double y = RandomSync().GetDouble(-y_random_offset, y_random_offset); > + AddPoint(start + (step * i) + Point2d(x,y)); > } > if(add_last_point) > AddPoint(end); > @@ -562,8 +566,10 @@ Polygon * Polygon::GetBezierInterpolation(double > smooth_value, int num_steps, do > > // Randomization > if(rand != 0.0) { > + MSG_DEBUG("random.get", "Polygon::GetBezierInterpolation(...)"); > trans.SetRotation(RandomSync().GetDouble(-rand, rand)); > v1 = trans * v1; > + MSG_DEBUG("random.get", "Polygon::GetBezierInterpolation(...)"); > trans.SetRotation(RandomSync().GetDouble(-rand, rand)); > v2 = trans * v2; > } > diff --git a/src/network/randomsync.cpp b/src/network/randomsync.cpp > index 25e0201..e86f8df 100644 > --- a/src/network/randomsync.cpp > +++ b/src/network/randomsync.cpp > @@ -30,10 +30,6 @@ void RandomSyncGen::InitRandom() > { > MSG_DEBUG("random", "Initialization..."); > > -#ifdef DEBUG > - nb_get = 0; > -#endif > - > if (Network::GetInstance()->IsLocal()) { > int seed = time(NULL); > SetRand(seed); > @@ -64,6 +60,9 @@ uint RandomSyncGen::GetRand() > > void RandomSyncGen::SetRand(uint seed) > { > +#ifdef DEBUG > + nb_get = 0; > +#endif > RandomGenerator::SetRand(seed); > } > > diff --git a/src/object/physical_obj.cpp b/src/object/physical_obj.cpp > index 5ff1f56..f1885da 100644 > --- a/src/object/physical_obj.cpp > +++ b/src/object/physical_obj.cpp > @@ -770,16 +770,20 @@ bool PhysicalObj::PutRandomly(bool on_top_of_world, > double min_dst_with_characte > > if (on_top_of_world) { > // Give a random position for x > - if(net_sync) > + if(net_sync) { > + MSG_DEBUG("random.get", "PhysicalObj::PutRandomly(...)"); > position.x = RandomSync().GetLong(0, GetWorld().GetWidth() - > GetWidth()); > - else > + } else { > position.x = RandomLocal().GetLong(0, GetWorld().GetWidth() - > GetWidth()); > + } > position.y = -GetHeight()+1; > } else { > - if(net_sync) > + if(net_sync) { > + MSG_DEBUG("random.get", "PhysicalObj::PutRandomly(...)"); > position = RandomSync().GetPoint(GetWorld().GetSize() - GetSize() + > 1); > - else > + } else { > position = RandomLocal().GetPoint(GetWorld().GetSize() - GetSize() + > 1); > + } > } > SetXY(position); > MSG_DEBUG("physic.position", "%s (try %u/%u) - Test in %d, %d", > diff --git a/src/team/teams_list.cpp b/src/team/teams_list.cpp > index 286930c..98b1457 100644 > --- a/src/team/teams_list.cpp > +++ b/src/team/teams_list.cpp > @@ -206,6 +206,7 @@ void TeamsList::LoadGamingData() > void TeamsList::RandomizeFirstPlayer() > { > active_team = playing_list.begin(); > + MSG_DEBUG("random.get", "TeamList::RandomizeFirstPlayer()"); > int skip = RandomSync().GetLong(0, playing_list.size() - 1); > for(int i = 0; i < skip; i++) > active_team++; >
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