Applied :)

Florian Köberle a écrit :
> Those help to find out what request the random numbers and if you know that 
> then you know where the differences are between turn master and non turn 
> master.
> ---
>  src/ai/ai_shoot_module.cpp  |    2 ++
>  src/graphic/polygon.cpp     |   10 ++++++++--
>  src/network/randomsync.cpp  |    7 +++----
>  src/object/physical_obj.cpp |   12 ++++++++----
>  src/team/teams_list.cpp     |    1 +
>  5 files changed, 22 insertions(+), 10 deletions(-)
>
> diff --git a/src/ai/ai_shoot_module.cpp b/src/ai/ai_shoot_module.cpp
> index a8778c6..c14fe58 100644
> --- a/src/ai/ai_shoot_module.cpp
> +++ b/src/ai/ai_shoot_module.cpp
> @@ -210,6 +210,7 @@ bool AIShootModule::SelectFiringWeapon(double 
> /*shoot_angle*/) const
>  
>    // randomly choose a good one
>    // TODO: in the future add logic to discriminate between weapons
> +  MSG_DEBUG("random.get", "AIShootModule::SelectFiringWeapon(...)");
>    uint selected = RandomSync().GetUint(0, count-1);
>    ActiveTeam().SetWeapon(usable_weapons.at(selected));
>  
> @@ -502,6 +503,7 @@ void AIShootModule::BeginTurn()
>    SetStrategy(NO_STRATEGY);
>  
>    // Choose random direction for the moment
> +  MSG_DEBUG("random.get", "AIShootModule::BeginTurn(...)");
>    ActiveCharacter().SetDirection( 
> RandomSync().GetBool()?DIRECTION_LEFT:DIRECTION_RIGHT );
>  }
>  
> diff --git a/src/graphic/polygon.cpp b/src/graphic/polygon.cpp
> index 196be21..283a218 100644
> --- a/src/graphic/polygon.cpp
> +++ b/src/graphic/polygon.cpp
> @@ -474,6 +474,7 @@ Point2d Polygon::GetRandomUpperPoint()
>    std::vector<Point2d>::iterator point = transformed_shape.begin();
>    Point2d tmp, previous;
>    tmp = *point;
> +  MSG_DEBUG("random.get", "Polygon::GetRandomUpperPoint()");
>    int start = RandomSync().GetInt(0, GetNbOfPoint());
>    int i;
>    for(i = 0; i < start; i++)
> @@ -526,8 +527,11 @@ void Polygon::AddRandomCurve(const Point2d& start, const 
> Point2d& end,
>    if(add_first_point)
>      AddPoint(start);
>    for (int i = 1; i < num_steps - 1; i++) {
> -    AddPoint(start + (step * i) + 
> Point2d(RandomSync().GetDouble(-x_random_offset, x_random_offset),
> -                                          
> RandomSync().GetDouble(-y_random_offset, y_random_offset)));
> +    MSG_DEBUG("random.get", "Polygon::AddRandomCurve(...)");
> +    double x = RandomSync().GetDouble(-x_random_offset, x_random_offset);
> +    MSG_DEBUG("random.get", "Polygon::AddRandomCurve(...)");
> +    double y = RandomSync().GetDouble(-y_random_offset, y_random_offset);
> +    AddPoint(start + (step * i) + Point2d(x,y));
>    }
>    if(add_last_point)
>      AddPoint(end);
> @@ -562,8 +566,10 @@ Polygon * Polygon::GetBezierInterpolation(double 
> smooth_value, int num_steps, do
>  
>      // Randomization
>      if(rand != 0.0) {
> +      MSG_DEBUG("random.get", "Polygon::GetBezierInterpolation(...)");
>        trans.SetRotation(RandomSync().GetDouble(-rand, rand));
>        v1 = trans * v1;
> +      MSG_DEBUG("random.get", "Polygon::GetBezierInterpolation(...)");
>        trans.SetRotation(RandomSync().GetDouble(-rand, rand));
>        v2 = trans * v2;
>      }
> diff --git a/src/network/randomsync.cpp b/src/network/randomsync.cpp
> index 25e0201..e86f8df 100644
> --- a/src/network/randomsync.cpp
> +++ b/src/network/randomsync.cpp
> @@ -30,10 +30,6 @@ void RandomSyncGen::InitRandom()
>  {
>    MSG_DEBUG("random", "Initialization...");
>  
> -#ifdef DEBUG
> -  nb_get = 0;
> -#endif
> -
>    if (Network::GetInstance()->IsLocal()) {
>      int seed = time(NULL);
>      SetRand(seed);
> @@ -64,6 +60,9 @@ uint RandomSyncGen::GetRand()
>  
>  void RandomSyncGen::SetRand(uint seed)
>  {
> +#ifdef DEBUG
> +  nb_get = 0;
> +#endif
>    RandomGenerator::SetRand(seed);
>  }
>  
> diff --git a/src/object/physical_obj.cpp b/src/object/physical_obj.cpp
> index 5ff1f56..f1885da 100644
> --- a/src/object/physical_obj.cpp
> +++ b/src/object/physical_obj.cpp
> @@ -770,16 +770,20 @@ bool PhysicalObj::PutRandomly(bool on_top_of_world, 
> double min_dst_with_characte
>  
>      if (on_top_of_world) {
>        // Give a random position for x
> -      if(net_sync)
> +      if(net_sync) {
> +        MSG_DEBUG("random.get", "PhysicalObj::PutRandomly(...)");
>          position.x = RandomSync().GetLong(0, GetWorld().GetWidth() - 
> GetWidth());
> -      else
> +      } else {
>          position.x = RandomLocal().GetLong(0, GetWorld().GetWidth() - 
> GetWidth());
> +      }
>        position.y = -GetHeight()+1;
>      } else {
> -      if(net_sync)
> +      if(net_sync) {
> +        MSG_DEBUG("random.get", "PhysicalObj::PutRandomly(...)");
>          position = RandomSync().GetPoint(GetWorld().GetSize() - GetSize() + 
> 1);
> -      else
> +      } else {
>          position = RandomLocal().GetPoint(GetWorld().GetSize() - GetSize() + 
> 1);
> +      }
>      }
>      SetXY(position);
>      MSG_DEBUG("physic.position", "%s (try %u/%u) - Test in %d, %d",
> diff --git a/src/team/teams_list.cpp b/src/team/teams_list.cpp
> index 286930c..98b1457 100644
> --- a/src/team/teams_list.cpp
> +++ b/src/team/teams_list.cpp
> @@ -206,6 +206,7 @@ void TeamsList::LoadGamingData()
>  void TeamsList::RandomizeFirstPlayer()
>  {
>    active_team = playing_list.begin();
> +  MSG_DEBUG("random.get", "TeamList::RandomizeFirstPlayer()");
>    int skip = RandomSync().GetLong(0, playing_list.size() - 1);
>    for(int i = 0; i < skip; i++)
>      active_team++;
>   

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