--- src/game/game.cpp | 2 -- src/include/action_handler.cpp | 4 ---- 2 files changed, 0 insertions(+), 6 deletions(-)
diff --git a/src/game/game.cpp b/src/game/game.cpp index 065b129..480a5da 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -651,8 +651,6 @@ void Game::SetState(game_loop_state_t new_state, bool begin_game) const MSG_DEBUG("game", "Ask for state %d", new_state); Action *a = new Action(Action::ACTION_GAMELOOP_SET_STATE); - int seed = RandomSync().GetRand(); - a->Push(seed); a->Push(new_state); ActionHandler::GetInstance()->NewAction(a); } diff --git a/src/include/action_handler.cpp b/src/include/action_handler.cpp index 9e8ed53..b802d5b 100644 --- a/src/include/action_handler.cpp +++ b/src/include/action_handler.cpp @@ -334,10 +334,6 @@ static void Action_DropBonusBox (Action */*a*/) static void Action_Game_SetState (Action *a) { - // to re-synchronize random number generator - uint seed = a->PopInt(); - RandomSync().SetRand(seed); - Game::game_loop_state_t state = Game::game_loop_state_t(a->PopInt()); Game::GetInstance()->Really_SetState(state); } -- 1.6.0.4 _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev