---
 src/game/game.cpp              |    2 --
 src/include/action_handler.cpp |    4 ----
 2 files changed, 0 insertions(+), 6 deletions(-)

diff --git a/src/game/game.cpp b/src/game/game.cpp
index 065b129..480a5da 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -651,8 +651,6 @@ void Game::SetState(game_loop_state_t new_state, bool 
begin_game) const
   MSG_DEBUG("game", "Ask for state %d", new_state);
 
   Action *a = new Action(Action::ACTION_GAMELOOP_SET_STATE);
-  int seed = RandomSync().GetRand();
-  a->Push(seed);
   a->Push(new_state);
   ActionHandler::GetInstance()->NewAction(a);
 }
diff --git a/src/include/action_handler.cpp b/src/include/action_handler.cpp
index 9e8ed53..b802d5b 100644
--- a/src/include/action_handler.cpp
+++ b/src/include/action_handler.cpp
@@ -334,10 +334,6 @@ static void Action_DropBonusBox (Action */*a*/)
 
 static void Action_Game_SetState (Action *a)
 {
-  // to re-synchronize random number generator
-  uint seed = a->PopInt();
-  RandomSync().SetRand(seed);
-
   Game::game_loop_state_t state = Game::game_loop_state_t(a->PopInt());
   Game::GetInstance()->Really_SetState(state);
 }
-- 
1.6.0.4


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