Kurosu a écrit :
> Hi,
>
> RCL a écrit :
>   
>> Whose decision is needed to release 0.8 and move on to the next version? :)
>>     
>
> So far, consensus has been the way in the past. So far, nobody expressed
> any opinion, so I'd like more opinions.
>   

Well, usually, release are published when someone exporess the idea of 
publishing a release :)

Kurosu is probably right, we are publishing beta from a too long time, 
but that was so difficult to stabilize the network code... So, I agree 
to publish 0.8 by the end of the month or middle of march.

Just to remember, here are the steps we have followed in the past to 
release 0.8beta2:

1) create a branch 0.8beta2
2) ensure "make dist-bzip2" creates a valid archive (no missing .h files)
3) upload a pre-release archive for
   - the packager to test if everything is good
   - the translators

4) when nearly all translations are ok (some translators can be on 
hollydays or not interested in updating anymore the translation), create 
a release archive (Waiting between 2 weeks)

5) inform all packagers than we are ready to release
6) collect packages
7) update the website and release 0.8beta2 :)


A step is missing between 4 and 5 : tag the branch.
Before step 4, we must update and tests the index server. It's probably 
a good idea too, to ensure that "How to play" manual (in .pdf, generated 
with tools/help2pdf/  are included in the package). It is better of 
course if this documentation was previously updated to explain how to 
play a network game (how to host a game (forwarding port 3826), how to 
connect, ...)

Regards,

Matt (gentildemon)



> However, most developpers will tell you it's fine to commit. So if you
> have some stalled work, go ahead. I think you'd only need some asking if
> you are modifying a core system (network, action handler, ...). And
> that's not a rule but just common sense. :)
>
> Best regards,
>   

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