Hi Yannig!

Sandra et Yannig a écrit :
> Hi,
>
> Please people, can you compile, test and report problem with this archive : 
> http://download.gna.org/wormux/wormux-0.8b3.tar.bz2
>   

Well, there is a 404 error, the file is not on the repository else there 
is wormux-0.8b3.tar.bz2.part 
<http://download.gna.org/wormux/wormux-0.8b3.tar.bz2.part>

Regards,

Matt (gentildemon)
> Regards,
>
> Yannig (drayan)
> On Saturday 10 November 2007 09:37:40 Sandra et Yannig wrote:
>   
>> Hi,
>>
>> I have just tagged the beta3. Actually, make dist-bzip2 is producing a bad
>> dist file but I have already fixed it on my dev machine but svn gna server
>> is down ... So I'll try latter.
>>
>> Anyway, people can still push bug fix, I will release the tar.bz2 tomorrow
>> or later.
>>
>> Regards,
>>
>> Yannig (drayan)
>>
>> New features :
>>    - Networking by default !
>>    - flamethrower weapon
>>    - Smaller step in angle selection when pressing Shift
>>    - Joystick support (disable by default)
>>    - Initial management of command line options
>>    - Fading laser beam for the snipe riffle.
>>
>> Platform supported :
>>    - Linux ! (Ubuntu, debian, Mandriva
>>    - Windows XP/Vista, 95 and 98.
>>    - native Mac-Intel/PowerPC binary ! (we even plan an universal binary
>> yet)
>>
>> Code improvements:
>>    - A lot of network bug fixes (synchro, win32 network support,...)
>>    - Fix full screen on Windows
>>    - Fix memory leaks
>>    - Cleaner code, with useless code deleted
>>    - Add debug messages
>>    - Faster compilation
>>    - Simplify some calculations
>>    - Made the water more beautiful
>>    - Improved the camera
>>    - Projectile overlapping bug (bug #9700)
>>    - fixed sliding instead of walk after using the parachute
>>
>> Menu:
>>    - Better widgets in menus
>>    - Language selection in Options menu
>>    - Small enhancement of Results menu
>>    - Options menu accessible from game with F11 key
>>    - Main menu can be keyboard driven
>>    - Load maps informations on demand
>>
>> Data:
>>    - New maps : hive, moon-4m, pillars, tic-tac-toe, towers, funkyisland
>>    - Monkey-bubble music for monkey-bubble map
>>    - Some graphics improvements (map previews, skins,...)
>>    - Enhanced skins : character breathing, new animation while charaters
>> are iddle etc
>>    - Characters' eyes follow cursor
>>    - Add new sounds
>>    - Updated translations
>>
>> Still experimental :
>>    - Better AI (but still stupid)
>>    - Improved random level generator
>>
>> Remaining bug :
>>
>> High priority :
>> - desync of bonus box : almost finished. bug #10232 : Game got stuck/no
>> one's turn in a local game
>> - bug in horizontal, vertical and 45° fading lines.
>>
>> Compilation status :
>>   * (K)ubuntu 7.04, 7.10 : trunk (3492) is compiling (drayan report)
>>   * Fedora ?
>>   * Mandriva 2007 spring (2007.1) : trunk is fine (drayan)
>>   * Debian unstable : work great with svn trunk version (report by deki)
>>   * SuSE ?
>>   * Other flavour of Linux, BSD ? Opensolaris ???
>>   Windows : deki report he can do the binary with mingw and the port is
>> working (31/10/2007). Vista works fine (reported by Kurosu) and also 95 and
>> 98 !
>>   Mac-Intel : svn r3471 works fine (reported by Kurosu). Kurosu will
>> release a binary for the RC or final version. He also reported that we need
>> to compile an SVN version of SDL in order to increase stability.
>>
>>
>> Road map :
>> november 9 : tagging beta3. done
>> november 11 : releasing beta3. Now only bug fix.
>>
>> We need to organize sessions before tagging RC in order to fix the biggest
>> remaining issue with networking
>>
>> november 23 : tagging RC.
>> november 25 : RC release
>>
>> String freeze. Call for translation. Only bugfix on network.
>>
>> december 7 : tag final release (0.8.0).
>> december 9 : releasing final.
>>
>> _______________________________________________
>> Wormux-dev mailing list
>> Wormux-dev@gna.org
>> https://mail.gna.org/listinfo/wormux-dev
>>     
>
>
>
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