Am 22.07.2007, 12:45 Uhr, schrieb Felix Salfelder <[EMAIL PROTECTED]>:
> hello out there. > >> It works now, at least I'm getting images. I tried playing it, but for >> some reason the images don't contain an alpha channels, so the map is a > > diag.png is made from the espi file with convert. i cannot reproduce it > not being transparent, although i have added an extra '-backgound > transparent' option. maybe this or something else fixes that problem. > could you please give it a try or tell me which imagemagick version you > are using... Well, it looks like the epsi file isn't transparent, so it's not imagemagick's fault. I tried adding --transparent white to the convert commands, which does make the map usable, but leads to antialiasing problems. I can't seem to get a proper version out of the ps2epsi command, but as it's a shell script I got this: # $Id: ps2epsi 6505 2006-01-27 21:58:27Z giles $ > > i tried to make customizing this map as easy as possible. so feel free > to send me your results :) Sorry, I don't know (la)tex very well, basically all i know is what you need to write formulas on mediawiki's latex extension. Did you use a script to create the .tex file? Maybe one could write one to generate mazes out of those arrows :) > > and something off topic: > the particle animation is broken in the current wormux version. at least > the > 'arbres' map particles are affected, too. either i am missing something, > or this is to be considered as a bug report. Uh, no clue. > > greets > felix Mathias > > PS: the map i am talking about is (still) located at > svn.d-labs.de/felix/src/worm (http and svn). _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev