hello out there. > It works now, at least I'm getting images. I tried playing it, but for > some reason the images don't contain an alpha channels, so the map is a
diag.png is made from the espi file with convert. i cannot reproduce it not being transparent, although i have added an extra '-backgound transparent' option. maybe this or something else fixes that problem. could you please give it a try or tell me which imagemagick version you are using... > I like the general idea, though, it looks like it might be fun to play, it > might be even better if there were more "missing" arrows so you could move > around to some extent. i tried to make customizing this map as easy as possible. so feel free to send me your results :) and something off topic: the particle animation is broken in the current wormux version. at least the 'arbres' map particles are affected, too. either i am missing something, or this is to be considered as a bug report. greets felix PS: the map i am talking about is (still) located at svn.d-labs.de/felix/src/worm (http and svn). _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev