hello out there.

> It works now, at least I'm getting images. I tried playing it, but for  
> some reason the images don't contain an alpha channels, so the map is a  

diag.png is made from the espi file with convert. i cannot reproduce it
not being transparent, although i have added an extra '-backgound
transparent' option. maybe this or something else fixes that problem.
could you please give it a try or tell me which imagemagick version you
are using...

> I like the general idea, though, it looks like it might be fun to play, it  
> might be even better if there were more "missing" arrows so you could move  
> around to some extent.

i tried to make customizing this map as easy as possible. so feel free
to send me your results :)

and something off topic:
the particle animation is broken in the current wormux version. at least the
'arbres' map particles are affected, too. either i am missing something,
or this is to be considered as a bug report.

greets
felix

PS: the map i am talking about is (still) located at
svn.d-labs.de/felix/src/worm (http and svn).

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