Hi! > Hello, > > I have tested the infinite background. It's interesting because we need > it when a projectile is launched, but we should prevent the user to > infinitely scrolling !! Well, I think the user should be able to scroll infinitely. What's really boring is that camera don't get back where the action is, as soon as we have moved the mouse cursor to the edge of the screen.. Maybe a time out would be ok to refocus if nothing is happening on the screen?
> In fact, I think in Team17 Worms, they have taken the good choice. The > top of the "sky" is the same for all map, they use a blue degrading when > going on the air. Moreover, it seems there are a destructible ground > (bitmap), an indestructible background (bitmap), and the sky (colour is > calculated depending on height). I think this is also a good choice for > performance, you do not need to redraw the full sky loading from a > bitmap, but just redrawing where objects are in the previous frame. do > you understand what I talk about ? For the sky, it would be great to choose in the xml file what sort of background we want. All map are currently using a png sky, it's better if they can still keep it, but I agree a degradé(?) will be the best solution on future map. > Bye, > > Matt > > > _______________________________________________ > Wormux-dev mailing list > Wormux-dev@gna.org > https://mail.gna.org/listinfo/wormux-dev ___________________________________________________________________________ Appel audio GRATUIT partout dans le monde avec le nouveau Yahoo! Messenger Téléchargez cette version sur http://fr.messenger.yahoo.com