Hello,

I have tested the infinite background. It's interesting because we need it when a projectile is launched, but we should prevent the user to infinitely scrolling !!

For the horizontal repetition of the sky, this is not a problem... but for the vertical one, as you can see on the map grenouille, it can be very strange. In fact, I think in Team17 Worms, they have taken the good choice. The top of the "sky" is the same for all map, they use a blue degrading when going on the air. Moreover, it seems there are a destructible ground (bitmap), an indestructible background (bitmap), and the sky (colour is calculated depending on height). I think this is also a good choice for performance, you do not need to redraw the full sky loading from a bitmap, but just redrawing where objects are in the previous frame. do you understand what I talk about ?

Bye,

Matt


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