On Mon, Jun 10, 2013 at 10:53 PM, Michael MacFadden <
michael.macfad...@gmail.com> wrote:

>
> In terms of mobile devices, unless we are talking about some form of
> bluetooth or local wifi, then it is likely that messaging with be client
> server.  However, how OT happens is up for debate.
>

Going back to the original discussion, "why a pure p2p system", I'm
intrigued to know if you can 'draft' waves offline (i.e. mobile phone not
connected anywhere yet), and then sync to the server correctly when you are
online again.
The analogy with email is: I can edit an existing draft message offline,
then sync via IMAP.
So can I draft an existing wave offline, then sync to the "server" without
a truly P2P wave system, knowing that somebody else may have also edited
the draft meanwhile?
-- 
Saludos,
     Bruno González

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