As a follow up.  While technically wave satisfies TP2 (in some regard)
there are some other issues with the way it does so.  Good info can be
found here:

http://www.thinkbottomup.com.au/site/blog/Google_Wave_Intention_Preservatio
n_Branching_Merging_and_TP2


And

http://www.corvalius.com/blog/index.php/technology/dissecting-googles-wave-
technology/


On 6/10/13 11:28 PM, "Dave" <w...@glark.co.uk> wrote:

>Michael,
>
>On 10/06/13 21:53, Michael MacFadden wrote:
>> Dave,
>>
>> Thanks for your thoughts.  A few things to consider.  There is a
>> distinction between P2P messaging and P2P OT.  A system could reasonable
>> have a client server messaging architecture where the server is a hub
>>and
>> the clients are spokes.  All messages from one client flow through the
>> server to get to other clients.  However, even in this arrangement OT
>>can
>> still happen in a P2P mode.  If the server is simply acting as the
>> messaging relay and doing no OT, then the OT can happen at the clients.
>
>Good point.
>
>> Googles Wave leverages client-server messaging AND client-server OT.
>>That
>> is the server is participating in the OT.  OT only happens in paris
>> between the client and the server.
>>
>> In terms of mobile devices, unless we are talking about some form of
>> bluetooth or local wifi, then it is likely that messaging with be client
>> server.  However, how OT happens is up for debate.
>>
>> There are pros and cons to doing OT in a client-server or P2P manner.
>
>ok - I guess this is the what I was really asking. What are the
>advantages of doing OT in a P2P manner?
>
>> Googles view was that if you have potentially hundreds or thousands of
>> collaborators, then in a P2P mode you wind up with state vectors, vector
>> clocks, or context vectors that are just to large.  Each peer has to
>>track
>> the state of each other client.  Operations typically have a context
>> vector attached to them.  In this case you have context vectors, and
>>state
>> tables that grow out of hand.  Google chose to avoid this by using a
>> client server OT model.
>
>I'm not familiar enough with Wave's code, but these sound like valid
>design choices, even more so when aiming for a client on a phone or
>phone like device?
>
>I guess having the server participate in OT also seems instinctively
>more natural to me, so I'm trying to get up to speed with why a
>wave-like system would benefit from P2P / TP2 style OT.
>
>> I think that saying that the wave algorithm doesn't satisfy TP2 is a bit
>> inaccurate.  I believe it does satisfy TP2 in that three clients can
>>still
>> make concurrent edits to the document state.  The server simply chooses
>>to
>> canonically order these in order to ensure that TP2 is honored.  One
>>could
>> argue that the wave algorithm satisfies TP2 by never letting the
>>situation
>> arise in the first place, but in my view this still satisfies the
>> requirement.
>
>Perhaps my understanding of the differences between TP1 and TP2 is
>incorrect?  I thought TP1 resolved the three-way conflict by breaking it
>down into two pairs (A+B = AB, AB+C = ABC), where TP2 also effectively
>allows multiple changesets without implying order(so A+B+C = A+C+B =
>C+B+A etc.).
>
>Both allow 3 or more participants, but TP1 requires changes to be merged
>one at a time, which wave implements with a canonical ordering of
>changesets. TP2 removes the requirement for a canonical ordering, and
>allows the changesets to be applied in any order, with a guarantee that
>once all changes are merged, the final document will be the same -
>irrespective of the order the changes were applied.
>
>> FYI, I have worked extensively with Wave's OT, other systems OT
>> algorithms, and have been working closely with the researchers who are
>> working OT right now.  I think this is a very good discussion.  One I
>>can
>> bring to the larger OT community if we so desire.
>>
>> ~Michael
>>
>> On 6/10/13 9:38 PM, "Dave" <w...@glark.co.uk> wrote:
>>
>>> [John B - I wasn't sure where else it would be appropriate to ask this
>>> question, but please forward on anywhere you think it appropriate]
>>>
>>> There are many things about Wave and WIAB that I would like to see
>>> improved / changed, but based on my readings I've been content with the
>>> TP1 OT approach chosen by google (not that I'm even close to an expert)
>>> - even if the WIAB implementation would benefit from some love.
>>>
>>> But one of the things mentioned in the recent wave-forward hangout was
>>> the weakness in Wave's OT implementation for a required canonical
>>> version of a given wave (providing absolute ordering of changesets).
>>> Specifically, this effectively prevents 3 party P2P messaging where
>>> there isn't guaranteed to be that one canonical ordering. My
>>> understanding is that Joseph is playing with some alternative OT
>>> algorithms that are TP2, and therefore don't require arbitration of
>>> changeset order. This was specifically called out as an advantage to
>>> support P2P messaging and running the full stack on a phone.
>>>
>>> That got me thinking - why would you want to do that?  What are the
>>> benefits of P2P messaging, and are there other reasons to need TP2?
>>>
>>> Most of the messaging and collaboration systems I could think of are
>>> client-server (some with federated servers) and Wave/WIAB support this
>>> with TP1.  Most networked phone apps that I'm aware of are also
>>> client/server, and at first glance this seems a good thing - it makes
>>> addressing easier and avoids issues with intermittent connectivity. The
>>> ability to have a simple "wavelike" server (and detached clients)
>>>
>>> I suspect I'm missing something, and I wondered if I'm alone?
>>>
>>> My understanding is that technical interop between the various
>>>wave-like
>>> communities will need us to use the same OT alogrithm (eventually), so
>>> clarity on the pros/cons of keeping or changing the wave OT approach
>>> would be a good first step in that direction!
>>>
>>> Dave
>>
>>
>


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