I got kicked after ~45 mins of DMing again, waited a couple minutes then it said "Your connection to matchmaking servers is not reliable" or similar attempting to find a game, while it let me join a local server. Repaired steam service and it let me on official servers yet again... wonder if it's due to networking differences. I use ARP proxy between my wireless card and a TAP device.
On Mon, Feb 27, 2017 at 2:06 PM, Brandon Ganem <brandonga...@gmail.com> wrote: > Just got kicked again from a casual game. I had not been running it as > admin, but doing so just now was not enough to let me back into a game. > > I'll do my best to find some contact points with Valve and reference this > thread as well. Thanks again! > > On Sun, Feb 26, 2017 at 9:59 PM, Ethan Bugden <ethan...@gmail.com> wrote: > >> Just to clarify, you did repair the steam service in an elevated command >> prompt/as admin, not a regular one? I've never had this problem occur and >> have it not solved by a repair, at least it should work long enough to >> finish your match. It does sound like this is an actual issue with playing >> in VMs being flagged in the first place though. I just did another 45mins >> of Valve DM in my VM without issues, I'll keep playing in VM when I play to >> gather some more info. I call qemu through the CLI, my CPU line is: -cpu >> host,hv_time,hv_vapic,hv_relaxed,hv_spinlocks=0x1fff, I don't hide KVM. >> I think we'd probably get better results emailing the VAC and/or CSGO teams >> than submitting a ticket. We only want to use one instance of the game, so >> hopefully if they're at least aware of this use case they can keep it in >> mind during future developments. Or if they fixed the native client that >> would be nice.... >> >> On Mon, Feb 27, 2017 at 1:43 PM, Brandon Ganem <brandonga...@gmail.com> >> wrote: >> >>> I'll give it a go again if I get kicked after these changes. Thanks for >>> your help! >>> >>> On Sun, Feb 26, 2017 at 9:41 PM, taii...@gmx.com <taii...@gmx.com> >>> wrote: >>> >>>> Damn, like I said you should submit a support ticket with valve. >>>> >>>> I am sure there is a way, no matter how hard the web 2.0 companies try >>>> to make it. >>>> >>>> >>>> On 02/26/2017 09:39 PM, Brandon Ganem wrote: >>>> >>>>> Updated to the following: >>>>> <features> >>>>> <acpi/> >>>>> <hyperv> >>>>> <relaxed state='on'/> >>>>> <vapic state='on'/> >>>>> <spinlocks state='on' retries='8191'/> >>>>> </hyperv> >>>>> <kvm> >>>>> <hidden state='on'/> >>>>> </kvm> >>>>> </features> >>>>> <cpu mode='host-passthrough'> >>>>> <topology sockets='1' cores='6' threads='2'/> >>>>> </cpu> >>>>> <clock offset='localtime'> >>>>> <timer name='hypervclock' present='yes'/> >>>>> </clock> >>>>> >>>>> So far i'm in a game, but it typically takes anywhere from 30 minutes >>>>> to an >>>>> hour to get VAC'd based on the last 3 attempts. >>>>> >>>>> On Sun, Feb 26, 2017 at 9:34 PM, taii...@gmx.com <taii...@gmx.com> >>>>> wrote: >>>>> >>>>> You need to use a newer version of libvirt that has the vendor tag >>>>>> workaround to be able to get past that, it should also give you better >>>>>> performance to use all the hyperv enhancements. >>>>>> >>>>>> This >>>>>> <vendor_id state='on' value='whatever'/> >>>>>> needs to be supported but I forgot which version added it >>>>>> >>>>>> >>>>>> On 02/26/2017 09:30 PM, Brandon Ganem wrote: >>>>>> >>>>>> Looks like I've got the opposite of all of that enabled, probably was >>>>>>> for >>>>>>> code 43 issues. I'll update to recommended hyper-v settings and see. >>>>>>> >>>>>>> On Sun, Feb 26, 2017 at 9:12 PM, taii...@gmx.com <taii...@gmx.com> >>>>>>> wrote: >>>>>>> >>>>>>> Did you try the hyperV clock? it could be a timer issue. >>>>>>> >>>>>>>> >>>>>>>> >>>> >>> >> >
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