Damn, like I said you should submit a support ticket with valve.

I am sure there is a way, no matter how hard the web 2.0 companies try to make it.

On 02/26/2017 09:39 PM, Brandon Ganem wrote:
Updated to the following:
   <features>
     <acpi/>
     <hyperv>
       <relaxed state='on'/>
       <vapic state='on'/>
       <spinlocks state='on' retries='8191'/>
     </hyperv>
     <kvm>
       <hidden state='on'/>
     </kvm>
   </features>
   <cpu mode='host-passthrough'>
     <topology sockets='1' cores='6' threads='2'/>
   </cpu>
   <clock offset='localtime'>
     <timer name='hypervclock' present='yes'/>
   </clock>

So far i'm in a game, but it typically takes anywhere from 30 minutes to an
hour to get VAC'd based on the last 3 attempts.

On Sun, Feb 26, 2017 at 9:34 PM, taii...@gmx.com <taii...@gmx.com> wrote:

You need to use a newer version of libvirt that has the vendor tag
workaround to be able to get past that, it should also give you better
performance to use all the hyperv enhancements.

This
<vendor_id state='on' value='whatever'/>
needs to be supported but I forgot which version added it


On 02/26/2017 09:30 PM, Brandon Ganem wrote:

Looks like I've got the opposite of all of that enabled, probably was for
code 43 issues. I'll update to recommended hyper-v settings and see.

On Sun, Feb 26, 2017 at 9:12 PM, taii...@gmx.com <taii...@gmx.com> wrote:

Did you try the hyperV clock? it could be a timer issue.


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