So this setup has only stopped working very recently, I've had this setup for almost a year now with probably 100 hours of CS:GO on it. So they either patched a vm detect or some sort of clock skew detect to combat people running multiple instances for item farming (at least, that's my assumption based on the KB page i get sent to).
On Mon, Feb 27, 2017 at 10:11 PM, taii...@gmx.com <taii...@gmx.com> wrote: > I thought the same a few days ago. > > "Did you try the hyperV clock? it could be a timer issue." (but this > didn't fix it for him) > > Playing in a VM sometimes results in strange timer issues like NPC's and > cars spawning after they should have. > > The issue isn't so much clock drift as it is a jitter, even with the > hyperv clock enabled for some reason things don't work properly (but they > did work in the past before I changed my OS turning on hyperv clock and > enlightenment fixed my timer issues now it doesn't...strange) > > I imagine that could definitely trigger anti cheat software that looks for > things out of place. > > > On 02/27/2017 10:08 PM, globalgorri...@fastmail.fm wrote: > > I'd be interesting if they were detecting VMs for, or just the presence >> of, clock jitter, skew and drift. I don't know much about CS:GO but I >> wonder if it might adversely affect game play network data. >> >> It might be interesting for you to track those in the VM and sync tightly >> with NTP. Besides Windows' own NTP client perhaps one might experiment with >> something like: >> >> http://www.bytefusion.com/products/ntm/ptnt/whatispresentense.htm >> >> On 27 Feb 2017, at 17:26, Brandon Ganem wrote: >> >> I've emailed and attempted to submit tickets. Asking valve is a heck of a >>> lot easier said than done. >>> >>> On Mon, Feb 27, 2017 at 8:22 PM, taii...@gmx.com <taii...@gmx.com> >>> wrote: >>> >>> You guys really should ask valve :< >>>> Something worth doing for better latency is an IOMMU attached networking >>>> device. >>>> The best choice for performance/latency is an SR-IOV networking device >>>> set >>>> up with the new libvirt method (so the mac address stays the same) >>>> >>>> >>>> On 02/27/2017 08:19 PM, Brandon Ganem wrote: >>>> >>>> I've got a pretty normal network setup where i'm bridged to my wired. I >>>> can >>>> reproduce every time I play, somewhere between 15 minutes and 45 >>>> minutes. >>>> It's happened 5 or so times now. >>>> >>>> On Mon, Feb 27, 2017 at 8:17 PM, Scott <shewl...@unleashed-web.org> < >>>> shewl...@unleashed-web.org> wrote: >>>> >>>> >>>> Why not just nat? >>>> >>>> scott >>>> >>>> On Feb 27, 2017 8:10 PM, "Ethan Bugden" <ethan...@gmail.com> < >>>> ethan...@gmail.com> wrote: >>>> >>>> >>>> I got kicked after ~45 mins of DMing again, waited a couple minutes then >>>> it said "Your connection to matchmaking servers is not reliable" or >>>> similar >>>> attempting to find a game, while it let me join a local server. Repaired >>>> steam service and it let me on official servers yet again... wonder if >>>> it's >>>> due to networking differences. I use ARP proxy between my wireless card >>>> and >>>> a TAP device. >>>> >>>> On Mon, Feb 27, 2017 at 2:06 PM, Brandon Ganem <brandonga...@gmail.com> >>>> <brandonga...@gmail.com> >>>> wrote: >>>> >>>> >>>> Just got kicked again from a casual game. I had not been running it as >>>> admin, but doing so just now was not enough to let me back into a game. >>>> >>>> I'll do my best to find some contact points with Valve and reference >>>> this thread as well. Thanks again! >>>> >>>> On Sun, Feb 26, 2017 at 9:59 PM, Ethan Bugden <ethan...@gmail.com> < >>>> ethan...@gmail.com> >>>> wrote: >>>> >>>> >>>> Just to clarify, you did repair the steam service in an elevated >>>> command prompt/as admin, not a regular one? I've never had this problem >>>> occur and have it not solved by a repair, at least it should work long >>>> enough to finish your match. It does sound like this is an actual issue >>>> with playing in VMs being flagged in the first place though. I just did >>>> another 45mins of Valve DM in my VM without issues, I'll keep playing >>>> in VM >>>> when I play to gather some more info. I call qemu through the CLI, my >>>> CPU >>>> line is: -cpu host,hv_time,hv_vapic,hv_relaxed,hv_spinlocks=0x1fff, I >>>> don't hide KVM. I think we'd probably get better results emailing the >>>> VAC >>>> and/or CSGO teams than submitting a ticket. We only want to use one >>>> instance of the game, so hopefully if they're at least aware of this use >>>> case they can keep it in mind during future developments. Or if they >>>> fixed >>>> the native client that would be nice.... >>>> >>>> On Mon, Feb 27, 2017 at 1:43 PM, Brandon Ganem <brandonga...@gmail.com> >>>> <brandonga...@gmail.com> >>>> wrote: >>>> >>>> >>>> I'll give it a go again if I get kicked after these changes. Thanks >>>> for your help! >>>> >>>> On Sun, Feb 26, 2017 at 9:41 PM, taii...@gmx.com <taii...@gmx.com> < >>>> taii...@gmx.com> >>>> >>>> wrote: >>>> >>>> >>>> Damn, like I said you should submit a support ticket with valve. >>>> >>>> I am sure there is a way, no matter how hard the web 2.0 companies >>>> try to make it. >>>> >>>> >>>> On 02/26/2017 09:39 PM, Brandon Ganem wrote: >>>> >>>> >>>> Updated to the following: >>>> <features> >>>> <acpi/> >>>> <hyperv> >>>> <relaxed state='on'/> >>>> <vapic state='on'/> >>>> <spinlocks state='on' retries='8191'/> >>>> </hyperv> >>>> <kvm> >>>> <hidden state='on'/> >>>> </kvm> >>>> </features> >>>> <cpu mode='host-passthrough'> >>>> <topology sockets='1' cores='6' threads='2'/> >>>> </cpu> >>>> <clock offset='localtime'> >>>> <timer name='hypervclock' present='yes'/> >>>> </clock> >>>> >>>> So far i'm in a game, but it typically takes anywhere from 30 >>>> minutes to an >>>> hour to get VAC'd based on the last 3 attempts. >>>> >>>> On Sun, Feb 26, 2017 at 9:34 PM, taii...@gmx.com <taii...@gmx.com> < >>>> taii...@gmx.com> >>>> wrote: >>>> >>>> You need to use a newer version of libvirt that has the vendor tag >>>> >>>> workaround to be able to get past that, it should also give you >>>> better >>>> performance to use all the hyperv enhancements. >>>> >>>> This >>>> <vendor_id state='on' value='whatever'/> >>>> needs to be supported but I forgot which version added it >>>> >>>> >>>> On 02/26/2017 09:30 PM, Brandon Ganem wrote: >>>> >>>> Looks like I've got the opposite of all of that enabled, probably >>>> >>>> was for >>>> code 43 issues. I'll update to recommended hyper-v settings and >>>> see. >>>> >>>> On Sun, Feb 26, 2017 at 9:12 PM, taii...@gmx.com <taii...@gmx.com> < >>>> taii...@gmx.com> >>>> wrote: >>>> >>>> Did you try the hyperV clock? it could be a timer issue. >>>> >>>> >>>> _______________________________________________ >>>> vfio-users mailing listvfio-users@redhat.comhttps:// >>>> www.redhat.com/mailman/listinfo/vfio-users >>>> >>>> >>>> >>>> _______________________________________________ >>>> vfio-users mailing listvfio-users@redhat.comhttps:// >>>> www.redhat.com/mailman/listinfo/vfio-users >>>> >>>> >>>> >>>> >> >> _______________________________________________ >>> vfio-users mailing list >>> vfio-users@redhat.com >>> https://www.redhat.com/mailman/listinfo/vfio-users >>> >> >> >
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