Also of interest might be the moveStopped message.  

> On Jun 26, 2016, at 10:36 AM, J. Landman Gay <jac...@hyperactivesw.com> wrote:
> 
> Use the "without waiting" syntax for the move command, which allows messages 
> to be generated normally. Then set up a "send in time" structure that checks 
> the movimgControls, and if the object of interest is in there, change its 
> icon.
> 
> 
> On June 26, 2016 10:31:43 AM Richmond <richmondmathew...@gmail.com> wrote:
> 
>> It seems that commands such as
>> 
>> move the btn "button" to the points of the graphic "wiggle" in 30 secs
>> 
>> are very difficult to*interrupt* with*animation sequences* such as this:
>> 
>>  set the icon of btn "button" to the id of img "prawn1"
>>    wait 3 ticks
>>  set the icon of btn "button" to the id of img "prawn2"
>>    wait 3 ticks
>>  set the icon of btn "button" to the id of img "prawn3"
>>    wait 3 ticks
>>  set the icon of btn "button" to the id of img "prawn4"
>>    wait 3 ticks
>> 
>> AND, in an*ideal situation* that sort of sequence of commands should NOT
>> interrupt
>> the move command but run *concurrently*.
> 
> Jacqueline Landman Gay         |     jac...@hyperactivesw.com
> HyperActive Software           |     http://www.hyperactivesw.com
> 
> 
> 
> _______________________________________________
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode


_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to