Use the "without waiting" syntax for the move command, which allows
messages to be generated normally. Then set up a "send in time" structure
that checks the movimgControls, and if the object of interest is in there,
change its icon.
On June 26, 2016 10:31:43 AM Richmond <richmondmathew...@gmail.com> wrote:
It seems that commands such as
move the btn "button" to the points of the graphic "wiggle" in 30 secs
are very difficult to*interrupt* with*animation sequences* such as this:
set the icon of btn "button" to the id of img "prawn1"
wait 3 ticks
set the icon of btn "button" to the id of img "prawn2"
wait 3 ticks
set the icon of btn "button" to the id of img "prawn3"
wait 3 ticks
set the icon of btn "button" to the id of img "prawn4"
wait 3 ticks
AND, in an*ideal situation* that sort of sequence of commands should NOT
interrupt
the move command but run *concurrently*.
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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