Use the "without waiting" syntax for the move command, which allows messages to be generated normally. Then set up a "send in time" structure that checks the movimgControls, and if the object of interest is in there, change its icon.

On June 26, 2016 10:31:43 AM Richmond <richmondmathew...@gmail.com> wrote:

It seems that commands such as

move the btn "button" to the points of the graphic "wiggle" in 30 secs

are very difficult to*interrupt* with*animation sequences* such as this:

  set the icon of btn "button" to the id of img "prawn1"
    wait 3 ticks
  set the icon of btn "button" to the id of img "prawn2"
    wait 3 ticks
  set the icon of btn "button" to the id of img "prawn3"
    wait 3 ticks
  set the icon of btn "button" to the id of img "prawn4"
    wait 3 ticks

AND, in an*ideal situation* that sort of sequence of commands should NOT
interrupt
the move command but run *concurrently*.

Jacqueline Landman Gay         |     jac...@hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com



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