It is very easy to draw and/or generate a *multi-point vector path* on a stack
and then *animate* a control to move along it like this:

*move* the *btn* "button" to the points of the *graphic* "wiggle" in 30 secs

but is looks, frankly, bl**dy silly except in the most trivial of instances.

So I had the "daft" idea of using either:

a button with a rapidly changing *icon*,

or

a graphic object with a rapidly changing *backPattern*

to give the illusion of *animation* in a way that is, at least, a bit less silly.

HOWEVER  . . .

It seems that commands such as

move the btn "button" to the points of the graphic "wiggle" in 30 secs

are very difficult to*interrupt* with*animation sequences* such as this:

 set the icon of btn "button" to the id of img "prawn1"
   wait 3 ticks
 set the icon of btn "button" to the id of img "prawn2"
   wait 3 ticks
 set the icon of btn "button" to the id of img "prawn3"
   wait 3 ticks
 set the icon of btn "button" to the id of img "prawn4"
   wait 3 ticks

AND, in an*ideal situation* that sort of sequence of commands should NOT interrupt
the move command but run *concurrently*.

Richmond.

_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to