A key difference between showAll and noBorder is that with noBorder all of the 
content you will ever see has to lie within the card area. With showAll only 
the content that everyone will see is in the card area, there remember is off 
the edges of the card, and will get revealed to users with either wider or 
taller devices.

Almost all of the things I’ve done have been showAll, where either it’s a book 
like experience, where I want to be sure everyone sees the full height of the 
page (and there is extra sideline content that will appear), or it’s a game, 
where a bit more ground and sky appears on taller devices.

The one time I did use noBorder it was for a game that had interesting items in 
all directions, and so I used the 14:9 trick to compromise between 16:9 and 4:3 
screens.

In terms of working on a card, showAll would have the advantage of taking up 
less screen space. You could use the 1024x768 iPad preset and then have extra 
content that extends out to 171 pixels either side of the card, that you don’t 
normally se while working on the stack. I did come across a case recently where 
extra tools were appearing on an Android screen, which effectively makes it 
even wider than 16:9. Taking the background image out further would solve that. 
noBorder wouldn’t have the same issue, but you would lose a bit more off the 
top and bottom of the area.

As an aside, 1400x900 is not hi res, it’s less than the non-Retina height of 
iPad Pro, and only 40% the area of regular iPad Retina. Still, you don’t have 
to use 1400x900, any 14:9 ratio would work, assuming you have LiveCode set to 
also do full screen.
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