Good. we are on the same page... I think
your 1400px x 900px is certainly easier to remember than
1288p wide x 828
But I did not anticipate dropping to visible area of 788 top to bottom.
that's another 56 pixel inset "save" margin to think about. i.e the safe
zone then is really 1400 X 788
And... if we... tab bar along the bottom (50 px tall, as apple want
icons at 44px minimum)... the art work will have an even narrower
vertical height:
738
I'll run some tests with these numbers and confirm.
BR
Colin Holgate wrote:
Here are some real numbers:
The complete card could be 1400x900.
On a16:9 device you would see all of the 1400 width, and 788 pixels of the
height.
On a4:3 device you would see all of the 900 height, and 1200 of the width.
So, you would have the important things within the central 1200 of the width,
and the central 788 of the height. You can now be sure that the important
content will appear on all devices between16:9 and4:3. The things that are
outside of that 1200x788 area will spill off the edges of the device screen.
BTW, you don’t have to take care of every device size, LiveCode will scale the
above example size to whatever size the device is. So just pick a card size
that is comfortable to work on.
About splash screens, with the requirement to include iPhone6, 6 Plus, and
maybe even iPad Pro screens, a detailed splash screen could take as much as 20
MB of the app size. What I’ve started to do is use a flat color, that matches
the background color of the title screen. Doing that means that the 9 different
splash screens take a total of under 200k of space. If that’s not interesting
enough try just having a flat screen with your logo in middle, that shouldn’t
be too bad file size wise.
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