This sounds like a wonderful contribution and I know I'll find it very useful.
Thanks so much and I'm looking forward to the result.
Best,
Bill

William Prothero
http://es.earthednet.org

> On Jan 16, 2016, at 10:16 AM, Sannyasin Brahmanathaswami <bra...@hindu.org> 
> wrote:
> 
> I’m about ready to go into the documentation on this, not only for myself, 
> but for our design team and for our illustrators.
> 
> I would like to make this collaborative in the sense that we would invite a 
> limited number of contributors to the documentation. It would include some 
> PDF’s templates for media-on-physical media (think water color or acrylic on 
> small art pads) artists.
> 
> Pixel definitions for digital artists
> 
> and a simple LC stack with big rect on different cards with borders and a 
> floating pallette that would dynamically change the stack size to simulate 
> what happens on different devices, showing live content “safe zone” and the 
> background over flow… etc
> 
> So… where do we put all such documentation? Other “open source” software 
> typically maintain a DOKU style Wiki (or MediaWiki) for documentation of this 
> nature.  (e.g. Synfig)   once a small group refines the documentation then we 
> can release it to a wider group for more additions. Google docs could work 
> and Google Drive, but me-thinks it would be better to somehow keep this in a 
> LiveCode universe..
> 
> OR do the whole thing, including notes  all in the stack… but then it gets 
> back to:
> 
> How does a team collaborate on a stack? (obviously a script only stack can’t 
> work because this is all about the presentation layer)
> 
> Any thoughts?
> 
> BR
> 
> 
> 
> 
> On January 4, 2016 at 6:55:34 PM, EED-wp Email 
> (proth...@earthednet.org<mailto:proth...@earthednet.org>) wrote:
> 
> I wonder if a set of screen templates for a range of ui configurations might 
> not be a product folks would be willing to pay for. It sounds like it might 
> save some folks a lot of time.
> Bill
> 
> William Prothero
> http://ed.earthednet.org
> 
>> On Jan 4, 2016, at 6:33 PM, Colin Holgate <colinholg...@gmail.com> wrote:
>> 
>> Don’t know, you should test it. According to the help it returns the 
>> screenrect after removing things like the keyboard overlay. But that may 
>> still be in virtual pixels, based on the card rect.
>> 
>> 
>>> On Jan 4, 2016, at 8:55 PM, Sannyasin Brahmanathaswami <bra...@hindu.org> 
>>> wrote:
>>> 
>>> Seems better to let Livecode do the job… which means working in iPad size 
>>> even though your main target is phones. Odd, but that would work for 
>>> controls that are meant to stay top and bottom.
>>> 
>>> OTHO I don’t understand how it is that “tricky”… doesn’t the screen rect 
>>> solve this for any device?
>>> 
>>> on preOpenCard
>>> put the effective screenrect into tRect
>>> set the bottom of group “tabBar” to item 4 of tRect
>>> end preOpenCard
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On January 4, 2016 at 3:12:46 PM, Colin Holgate 
>>> (colinholg...@gmail.com<mailto:colinholg...@gmail.com>) wrote:
>>> 
>>> Which you choose is often dependent on whether you have tools that stick to 
>>> the top and bottom, or the sides. If you do use code to make them snap into 
>>> place, it can be tricky. You need to find the real width and height of the 
>>> device itself, divide one into the other, and use that as a multiplier 
>>> against your card size to know how far from the center the controls should 
>>> be placed. If you’re only doing current iOS devices you could make 
>>> assumptions about it being 16:9 or 4:3, but that might not always be the 
>>> case, and it wouldn’t be correct for most Android devices.
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