I’m about ready to go into the documentation on this, not only for myself, but 
for our design team and for our illustrators.

I would like to make this collaborative in the sense that we would invite a 
limited number of contributors to the documentation. It would include some 
PDF’s templates for media-on-physical media (think water color or acrylic on 
small art pads) artists.

Pixel definitions for digital artists

and a simple LC stack with big rect on different cards with borders and a 
floating pallette that would dynamically change the stack size to simulate what 
happens on different devices, showing live content “safe zone” and the 
background over flow… etc

So… where do we put all such documentation? Other “open source” software 
typically maintain a DOKU style Wiki (or MediaWiki) for documentation of this 
nature.  (e.g. Synfig)   once a small group refines the documentation then we 
can release it to a wider group for more additions. Google docs could work and 
Google Drive, but me-thinks it would be better to somehow keep this in a 
LiveCode universe..

OR do the whole thing, including notes  all in the stack… but then it gets back 
to:

How does a team collaborate on a stack? (obviously a script only stack can’t 
work because this is all about the presentation layer)

Any thoughts?

BR




On January 4, 2016 at 6:55:34 PM, EED-wp Email 
(proth...@earthednet.org<mailto:proth...@earthednet.org>) wrote:

I wonder if a set of screen templates for a range of ui configurations might 
not be a product folks would be willing to pay for. It sounds like it might 
save some folks a lot of time.
Bill

William Prothero
http://ed.earthednet.org

> On Jan 4, 2016, at 6:33 PM, Colin Holgate <colinholg...@gmail.com> wrote:
>
> Don’t know, you should test it. According to the help it returns the 
> screenrect after removing things like the keyboard overlay. But that may 
> still be in virtual pixels, based on the card rect.
>
>
>> On Jan 4, 2016, at 8:55 PM, Sannyasin Brahmanathaswami <bra...@hindu.org> 
>> wrote:
>>
>> Seems better to let Livecode do the job… which means working in iPad size 
>> even though your main target is phones. Odd, but that would work for 
>> controls that are meant to stay top and bottom.
>>
>> OTHO I don’t understand how it is that “tricky”… doesn’t the screen rect 
>> solve this for any device?
>>
>> on preOpenCard
>> put the effective screenrect into tRect
>> set the bottom of group “tabBar” to item 4 of tRect
>> end preOpenCard
>>
>>
>>
>>
>>
>>
>>
>> On January 4, 2016 at 3:12:46 PM, Colin Holgate 
>> (colinholg...@gmail.com<mailto:colinholg...@gmail.com>) wrote:
>>
>> Which you choose is often dependent on whether you have tools that stick to 
>> the top and bottom, or the sides. If you do use code to make them snap into 
>> place, it can be tricky. You need to find the real width and height of the 
>> device itself, divide one into the other, and use that as a multiplier 
>> against your card size to know how far from the center the controls should 
>> be placed. If you’re only doing current iOS devices you could make 
>> assumptions about it being 16:9 or 4:3, but that might not always be the 
>> case, and it wouldn’t be correct for most Android devices.
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