Voila! Ask and ye shall receive (okay, so I'm getting boring with the cliches :-) ).
Tim On Feb 29, 2012, at 9:38 AM, John Dixon wrote: > Graham... > > I have found that to get around the 'ldelay' when using > 'iphonePlaySoundOnChannel' in your stack for the first time is to play a > short file containing 'silence' in say the openStack handler... the response > of issuing the 'iphonePlaySoundOnChannel' command seems to be fine after > that... > >> For those that are interested, RunRev Support has acknowledged that the >> 'looping' option doesn't work in iOS 'play' statements in LC 5.0.2. They >> say: >> This is a bug, we have reported this to the Quality Control Center. The bug >> report number is 10039. You can also track the bug here: >> http://quality.runrev.com/show_bug.cgi?id=10039 >> >> Let's hope it's fixed soon, because I'm finding the alternative, which is >> the use of sound channels, introduces an unacceptable delay the first time a >> sound is played. There may be some trick for pre-loading sounds but I >> haven't found it. >> >> Graham > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode