Voila!  Ask and ye shall receive (okay, so I'm getting boring with the cliches 
:-) ).

Tim

On Feb 29, 2012, at 9:38 AM, John Dixon wrote:

> Graham...
> 
> I have found that to get around the 'ldelay' when using 
> 'iphonePlaySoundOnChannel' in your stack for the first time is to play a 
> short file containing 'silence' in say the openStack handler... the response 
> of issuing the 'iphonePlaySoundOnChannel' command seems to be fine after 
> that...
> 
>> For those that are interested, RunRev Support has acknowledged that the 
>> 'looping' option doesn't  work in iOS 'play' statements in LC 5.0.2. They 
>> say:
>> This is a bug, we have reported this to the Quality Control Center. The bug 
>> report number is 10039. You can also track the bug here:
>> http://quality.runrev.com/show_bug.cgi?id=10039
>> 
>> Let's hope it's fixed soon, because I'm finding the alternative, which is 
>> the use of sound channels, introduces an unacceptable delay the first time a 
>> sound is played. There may be some trick for pre-loading sounds but I 
>> haven't found it.
>> 
>> Graham
>  

_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to