So that seems to be the question to ask - Do any of the RR folks know of a way to properly preload sounds for a sound channel to alleviate this delay?
Tim On Feb 29, 2012, at 9:08 AM, Graham Samuel wrote: > For those that are interested, RunRev Support has acknowledged that the > 'looping' option doesn't work in iOS 'play' statements in LC 5.0.2. They say: > > This is a bug, we have reported this to the Quality Control Center. The bug > report number is 10039. You can also track the bug here: > > http://quality.runrev.com/show_bug.cgi?id=10039 > > Let's hope it's fixed soon, because I'm finding the alternative, which is the > use of sound channels, introduces an unacceptable delay the first time a > sound is played. There may be some trick for pre-loading sounds but I haven't > found it. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode