I too couldn't get 'looping' to work with the 'play' command... however using 'iphonePlaySoundOnChannel thefile, theChannel, type' does work...
on mouseUp put specialfolderpath("engine") & "/sc.mp3" into thefile iphonePlaySoundOnChannel thefile, 1, looping end mouseUp > Thanks to Ken Corey and others on this list, I am managing to play sounds in > my developing iOS app quite nicely - as appears to be required, I'm playing > them from a file, and I'm using 'the environment' to distinguish between the > IDE and the real app (and simulator). So far so good. My current problem is > that my sounds won't loop. I have code like this, where t3 contains a path to > a sound file. > > play t3 looping > > This is in fact just one variation on several attempts, but the important > point is the sound only plays once on the simulator and the iPad (thus > showing at least that my t3 does correctly identify a sound file in the iOS > environment); but in the IDE, the exact same code does loop the sound as > expected. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode