For those that are interested, RunRev Support has acknowledged that the 'looping' option doesn't work in iOS 'play' statements in LC 5.0.2. They say:
This is a bug, we have reported this to the Quality Control Center. The bug report number is 10039. You can also track the bug here: http://quality.runrev.com/show_bug.cgi?id=10039 Let's hope it's fixed soon, because I'm finding the alternative, which is the use of sound channels, introduces an unacceptable delay the first time a sound is played. There may be some trick for pre-loading sounds but I haven't found it. Graham Sent from my iPad _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode