On 12/01/2010 05:01 PM, David Bovill wrote:
What is the most efficient way to make this? I thought I could have a
polygon graphic which was opaque but not joined up and use that to add
square corners to a roundrect graphic background - but it seems that every
time I make it opaque it automatically joins the graphic points.

What I want to be able to do is have a vector graphic which has the option
to have rounded corners on either or both the top and bottom, whcih I can
script. The most efficient way I can thin of doing it at the moment is to
have a background roundrect graphic, on top of which I can place a polygon
line to create square corners, and a white opaque graphic just inside the
square boundary to cover up the round corners?

Is there a better way?
_______________________________________________
What follows is a personal fantasy:

on mouseUp
   set the roundRadius of parameter 1 of graphic "WONKY" to 0
   set the roundRadius of parameter 2 of graphic "WONKY" to 0
   set the roundRadius of parameter 3 of graphic "WONKY" to 50
   set the roundRadius of parameter 4 of graphic "WONKY" to 50
end mouseUp

SADLY, it is ONLY a fantasy . . .  :(
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