On 12/01/2010 05:55 PM, David Bovill wrote:
Have you seen these (I've not played with them myself):

the joinStyle of graphic ...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   Specifies how corners between lines are drawn. It can be one of the
following:
     - bevel: a straight line is drawn between the outer edges of the
adjoining lines
     - round: a circular arc is drawn between the outer edges of the
adjoining lines
     - miter: outer edges are extended to meet at a sharp point. If the
distance from the corner exceeds the miter limit (see below), a bevel join
is used for the corner.

   Note: This only affects polygon, freehand curve and line graphics which
have their antialiased set to true.


the miterLimit of graphic ...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   Specifies how much miter joins are allowed to extend beyond the meeting
point of the two lines. The miterLimit is specified as a real multiple of
the line width.

   Note: This only affects polygon, freehand curve and line graphics which
have their antialiased set to true.


the capStyle of graphic ...
~~~~~~~~~~~~~~~~~~~~~~~~~~~
   Specifies how the line ends (and dash ends) will be drawn. It can be one
of the following:
     - butt: no cap is added
     - square: the edge is extended beyond the end-point by half the line
width
     - round: lines are ended by a half-circle centered at the end point of
the line

   Note: This only affects polygon, freehand curve and line graphics which
have their antialiased set to true.


On 1 December 2010 15:48, Richmond<richmondmathew...@gmail.com>  wrote:

What follows is a personal fantasy:

on mouseUp
   set the roundRadius of parameter 1 of graphic "WONKY" to 0
   set the roundRadius of parameter 2 of graphic "WONKY" to 0
   set the roundRadius of parameter 3 of graphic "WONKY" to 50
   set the roundRadius of parameter 4 of graphic "WONKY" to 50
end mouseUp

SADLY, it is ONLY a fantasy . . .  :(

Or a sad fantasy :)
_______________________________________________
The problem is that one can apply roundRadius, joinStyle and so on in
what we could term a 'global' fashion insofar as they refer to all the extremities
on a polygon graphic.

It might not be a bad idea to consider implementing the ability to manipulate
corners (e.g. via roundRadius) individually in a future version of Livecode.
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