On Sun, Feb 12, 2012 at 12:10 AM, Brady Brenot <br...@brenot.ca> wrote:
> Most of the issues have been cleared up. It now functions pretty much just
> like the desktop version.
>
> Remaining issues:
> - translation still doesn't work (again, Android lacks native locale
> support; I'm trying to see if necessitas supports or will support
> translation, since going through Java will be a pain)

Doesn't the locale support affect only auto-detection of the user
language? Or there isn't an Androind port of gettext?

> - some of the static plugins don't support OpenGL ES 2, so I have them
> disabled
> - a necessitas bug prevents us from using the package's assets directory
> properly, so files need to be duplicated to /sdcard/stellarium for now
>
> Next thing to add, maybe after I fix #2 and see if anything can currently be
> done about #1, is the mobile GUI plugin. This will probably be from scratch;
> Stellarium Mobile's GUI doesn't seem to be very tablet-friendly, and I want
> this to be more flexible.

Did you look into Stellarium Mobile's source code? It's available on
its website. It seems to support accelerometers and scene rotation:
http://www.youtube.com/watch?v=EGi1wVUCFqY

> When/how should this stuff be pushed upstream?

When it's stable? :) After we release 0.11.2, probably.

As for pushing, you will have to just make a Launchpad merge request
for your branch:
https://help.launchpad.net/Code/Review

> I still have a number of
> shell scripts handling things, and I don't know how much of that can or
> should be moved into cmake.

I think that CMake can call shell scripts. But yes, moving as much of
that stuff as possible into CMake files will be necessary.

Regards,
Bogdan Marinov

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