On Feb 12, 2012 5:37 AM, "Bogdan Marinov" <[email protected]> wrote:
>
> On Sun, Feb 12, 2012 at 12:10 AM, Brady Brenot <[email protected]> wrote:
> > Most of the issues have been cleared up. It now functions pretty much
just
> > like the desktop version.
> >
> > Remaining issues:
> > - translation still doesn't work (again, Android lacks native locale
> > support; I'm trying to see if necessitas supports or will support
> > translation, since going through Java will be a pain)
>
> Doesn't the locale support affect only auto-detection of the user
> language? Or there isn't an Androind port of gettext?
It's necessary to as much as compile gettext, and from my Googling, this
seems to be a common issue. Maybe there's a way around it that I just
haven't seen yet.
> > - some of the static plugins don't support OpenGL ES 2, so I have them
> > disabled
> > - a necessitas bug prevents us from using the package's assets directory
> > properly, so files need to be duplicated to /sdcard/stellarium for now
> >
> > Next thing to add, maybe after I fix #2 and see if anything can
currently be
> > done about #1, is the mobile GUI plugin. This will probably be from
scratch;
> > Stellarium Mobile's GUI doesn't seem to be very tablet-friendly, and I
want
> > this to be more flexible.
>
> Did you look into Stellarium Mobile's source code? It's available on
> its website. It seems to support accelerometers and scene rotation:
> http://www.youtube.com/watch?v=EGi1wVUCFqY
Haven't yet. I'll take a look.
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