I've noticed that several plugins know a little too much about the UI; the
normal way of creating a plugin button seems to be to dynamic_cast the ui
to a StelGui, grab its button bar, and add a StelButton to it. It's not
going to hurt anything else if I (leave the ability to do this and) add a
new function to the abstract base allowing a button to be added with three
QPixmap* and a QAction*, is it?
On Sun, Feb 12, 2012 at 12:47 PM, Brady Brenot <br...@brenot.ca> wrote:
>
> On Feb 12, 2012 5:37 AM, "Bogdan Marinov" <daggers...@gmail.com> wrote:
> >
> > On Sun, Feb 12, 2012 at 12:10 AM, Brady Brenot <br...@brenot.ca> wrote:
> > > Most of the issues have been cleared up. It now functions pretty much
> just
> > > like the desktop version.
> > >
> > > Remaining issues:
> > > - translation still doesn't work (again, Android lacks native locale
> > > support; I'm trying to see if necessitas supports or will support
> > > translation, since going through Java will be a pain)
> >
> > Doesn't the locale support affect only auto-detection of the user
> > language? Or there isn't an Androind port of gettext?
>
> It's necessary to as much as compile gettext, and from my Googling, this
> seems to be a common issue. Maybe there's a way around it that I just
> haven't seen yet.
>
> > > - some of the static plugins don't support OpenGL ES 2, so I have them
> > > disabled
> > > - a necessitas bug prevents us from using the package's assets
> directory
> > > properly, so files need to be duplicated to /sdcard/stellarium for now
> > >
> > > Next thing to add, maybe after I fix #2 and see if anything can
> currently be
> > > done about #1, is the mobile GUI plugin. This will probably be from
> scratch;
> > > Stellarium Mobile's GUI doesn't seem to be very tablet-friendly, and I
> want
> > > this to be more flexible.
> >
> > Did you look into Stellarium Mobile's source code? It's available on
> > its website. It seems to support accelerometers and scene rotation:
> > http://www.youtube.com/watch?v=EGi1wVUCFqY
>
> Haven't yet. I'll take a look.
>
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